private void Awake() { Debug.Log("xlua resource manager start"); _instance = this; }
private void Update() { if (cur_state == State.Playing) { return; } switch (cur_state) { case State.None: break; case State.CheckExtractResource: if (cur_sub_state == SubState.Enter) { cur_sub_state = SubState.Update; Debug.LogWarning("首次解压游戏数据(不消耗流量)"); //loadingView.SetData(0.0f, "首次解压游戏数据(不消耗流量)"); this.gameObject.AddComponent <AssetHotFixManager>(); AssetHotFixManager.Instance.CheckExtractResource(delegate(float percent) { Debug.LogWarning("首次解压游戏数据(不消耗流量)进度:" + 0.3f * percent); //loadingView.SetData(0.3f * percent, "首次解压游戏数据(不消耗流量)"); }, delegate() { Debug.Log("Main.cs CheckExtractResource OK!!!"); JumpToState(State.UpdateResourceFromNet); }); } break; case State.UpdateResourceFromNet: if (cur_sub_state == SubState.Enter) { cur_sub_state = SubState.Update; //loadingView.SetData(0.3f, "从服务器下载最新的资源文件..."); Debug.LogWarning("从服务器下载最新的资源文件..."); AssetHotFixManager.Instance.UpdateResource(delegate(float percent, string tip) { Debug.LogWarning(string.Format("进度:{0} - 提示语 {1}", 0.3f + 0.5f * percent, tip)); //loadingView.SetData(0.3f + 0.5f * percent, tip); }, delegate(string result) { if (result == "") { Debug.Log("Main.cs UpdateResourceFromNet OK!!!"); } else { Debug.Log(result); } JumpToState(State.InitAssetBundle); }); } break; case State.InitAssetBundle: if (cur_sub_state == SubState.Enter) { cur_sub_state = SubState.Update; //loadingView.SetData(0.8f, "初始化游戏资源..."); Debug.LogWarning("InitAssetBundle:初始化游戏资源..."); JumpToState(State.StartLogin); } break; case State.StartLogin: if (cur_sub_state == SubState.Enter) { cur_sub_state = SubState.Update; Debug.LogWarning("StartLogin:初始化游戏资源完毕..."); //loadingView.SetData(1, "初始化游戏资源完毕"); //XLuaManager.Instance.InitLuaEnv(); // loadingView.SetActive(false, 0.5f); //XLuaManager.Instance.StartLogin(delegate () //{ // Debug.Log("Main.cs XLuaManager StartLogin OK!!!"); JumpToState(State.StartGame); XLuaResourceManager.Instance().OnInitialized(AppConst.AssetDir, delegate() { Debug.Log("AssetBundleManifest 加载完成"); UnltyLuaSceneManager.Instance.LoadScene(SceneEnem.MAIN); }); //}); } break; case State.StartGame: Debug.LogWarning("StartGame:开始游戏..."); JumpToState(State.Playing); break; case State.Playing: break; default: break; } }