コード例 #1
0
        private void OnEnable()
        {
            activeSettings = ActiveLocalizationSettings.Load();

            activeSettingsEditor = Editor.CreateEditor(activeSettings) as ActiveLocalizationSettingsEditor;
            activeSettingsEditor !.OnActiveSettingsChanged += ActiveSettingsChanged;
            Undo.undoRedoPerformed += UndoRedoPerformed;
            UpdateFilter();
            UpdateTableFilter();
        }
コード例 #2
0
        private void OnEnable()
        {
            AcquireProperties();
            localizedString            = target as LocalizedString;
            localizedString !.Settings = ActiveLocalizationSettings.Load().ActiveSettings;

            // Update Setter mode to Editor & Runtime
            var count = localizedString == null ? 0 : localizedString.Setter.GetPersistentEventCount();

            for (var i = 0; i < count; i++)
            {
                localizedString.Setter.SetPersistentListenerState(i, UnityEventCallState.EditorAndRuntime);
            }

            if (rootElement != null)
            {
                UpdateWarningVisibility();
            }
        }