static int CloseAllLoadedUIForms(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); obj.CloseAllLoadedUIForms(); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(object))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); object arg0 = ToLua.ToVarObject(L, 2); obj.CloseAllLoadedUIForms(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.UIComponent.CloseAllLoadedUIForms")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddUIGroup(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(string))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool o = obj.AddUIGroup(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(string), typeof(int))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); int arg1 = (int)LuaDLL.lua_tonumber(L, 3); bool o = obj.AddUIGroup(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.UIComponent.AddUIGroup")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RefocusUIForm(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(UnityGameFramework.Runtime.UIForm))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.UIForm arg0 = (UnityGameFramework.Runtime.UIForm)ToLua.ToObject(L, 2); obj.RefocusUIForm(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(UnityGameFramework.Runtime.UIForm), typeof(object))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); UnityGameFramework.Runtime.UIForm arg0 = (UnityGameFramework.Runtime.UIForm)ToLua.ToObject(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.RefocusUIForm(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.UIComponent.RefocusUIForm")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetUIForm(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(string))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityGameFramework.Runtime.UIForm o = obj.GetUIForm(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(int))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); UnityGameFramework.Runtime.UIForm o = obj.GetUIForm(arg0); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.UIComponent.GetUIForm")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OpenUIForm(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(string), typeof(string))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); int o = obj.OpenUIForm(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(string), typeof(string), typeof(bool))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); int o = obj.OpenUIForm(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(string), typeof(string), typeof(object))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); object arg2 = ToLua.ToVarObject(L, 4); int o = obj.OpenUIForm(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(string), typeof(string), typeof(bool), typeof(object))) { UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string arg1 = ToLua.ToString(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); object arg3 = ToLua.ToVarObject(L, 5); int o = obj.OpenUIForm(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.UIComponent.OpenUIForm")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CloseAllLoadingUIForms(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.UIComponent)); obj.CloseAllLoadingUIForms(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetAllUIGroups(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.UIComponent)); GameFramework.UI.IUIGroup[] o = obj.GetAllUIGroups(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetUIGroup(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.UIComponent)); string arg0 = ToLua.CheckString(L, 2); GameFramework.UI.IUIGroup o = obj.GetUIGroup(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetUIFormInstancePriority(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.UIComponent)); UnityGameFramework.Runtime.UIForm arg0 = (UnityGameFramework.Runtime.UIForm)ToLua.CheckUnityObject(L, 2, typeof(UnityGameFramework.Runtime.UIForm)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.SetUIFormInstancePriority(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int HasUIGroup(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.UIComponent)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.HasUIGroup(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsValidUIForm(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.UIComponent)); UnityGameFramework.Runtime.UIForm arg0 = (UnityGameFramework.Runtime.UIForm)ToLua.CheckUnityObject(L, 2, typeof(UnityGameFramework.Runtime.UIForm)); bool o = obj.IsValidUIForm(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_InstancePriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.InstancePriority = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index InstancePriority on a nil value" : e.Message)); } }
static int get_InstancePriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.UIComponent obj = (UnityGameFramework.Runtime.UIComponent)o; int ret = obj.InstancePriority; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index InstancePriority on a nil value" : e.Message)); } }