public void Initialize(params object[] args) { m_SettingComponent = GameEntry.GetComponent <SettingComponent>(); if (m_SettingComponent == null) { Log.Fatal("Setting component is invalid."); return; } Application.logMessageReceived += OnLogMessageReceived; m_LockScroll = m_LastLockScroll = m_SettingComponent.GetBool("Debugger.Console.LockScroll", true); m_InfoFilter = m_LastInfoFilter = m_SettingComponent.GetBool("Debugger.Console.InfoFilter", true); m_WarningFilter = m_LastWarningFilter = m_SettingComponent.GetBool("Debugger.Console.WarningFilter", true); m_ErrorFilter = m_LastErrorFilter = m_SettingComponent.GetBool("Debugger.Console.ErrorFilter", true); m_FatalFilter = m_LastFatalFilter = m_SettingComponent.GetBool("Debugger.Console.FatalFilter", true); }
static int GetBool(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(string))) { UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool o = obj.GetBool(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(string), typeof(bool))) { UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); bool o = obj.GetBool(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SettingComponent.GetBool")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }