コード例 #1
0
        private void OnPlaySoundFailure(object sender, GameFramework.Sound.PlaySoundFailureEventArgs e)
        {
            string logMessage = Utility.Text.Format("Play sound failure, asset name '{0}', sound group name '{1}', error code '{2}', error message '{3}'.", e.SoundAssetName, e.SoundGroupName, e.ErrorCode.ToString(), e.ErrorMessage);

            if (e.ErrorCode == PlaySoundErrorCode.IgnoredDueToLowPriority)
            {
                Log.Info(logMessage);
            }
            else
            {
                Log.Warning(logMessage);
            }

            m_EventComponent.Fire(this, PlaySoundFailureEventArgs.Create(e));
        }
コード例 #2
0
        /// <summary>
        /// 创建播放声音失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的播放声音失败事件。</returns>
        public static PlaySoundFailureEventArgs Create(GameFramework.Sound.PlaySoundFailureEventArgs e)
        {
            PlaySoundInfo             playSoundInfo             = (PlaySoundInfo)e.UserData;
            PlaySoundFailureEventArgs playSoundFailureEventArgs = ReferencePool.Acquire <PlaySoundFailureEventArgs>();

            playSoundFailureEventArgs.SerialId        = e.SerialId;
            playSoundFailureEventArgs.SoundAssetName  = e.SoundAssetName;
            playSoundFailureEventArgs.SoundGroupName  = e.SoundGroupName;
            playSoundFailureEventArgs.PlaySoundParams = e.PlaySoundParams;
            playSoundFailureEventArgs.BindingEntity   = playSoundInfo.BindingEntity;
            playSoundFailureEventArgs.ErrorCode       = e.ErrorCode;
            playSoundFailureEventArgs.ErrorMessage    = e.ErrorMessage;
            playSoundFailureEventArgs.UserData        = playSoundInfo.UserData;
            ReferencePool.Release(playSoundInfo);
            return(playSoundFailureEventArgs);
        }