static int Release(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.ObjectPoolComponent obj = (UnityGameFramework.Runtime.ObjectPoolComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ObjectPoolComponent)); obj.Release(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Operations</b>"); GUILayout.BeginVertical("box"); { ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f))) { objectPoolComponent.Release(); } if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f))) { objectPoolComponent.ReleaseAllUnused(); } } ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>(); if (resourceCompoent != null) { if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(false); } if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(true); } } if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.None); } if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Restart); } if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Quit); } } GUILayout.EndVertical(); }
protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Operation Settings</b>"); GUILayout.BeginVertical("box"); { ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f))) { objectPoolComponent.Release(); } if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f))) { objectPoolComponent.ReleaseAllUnused(); } } ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>(); if (resourceCompoent != null) { if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f))) { resourceCompoent.UnloadUnusedAssets(false, "release from debugger"); } if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f))) { resourceCompoent.UnloadUnusedAssets(true, "release from debugger"); } } if (GUILayout.Button("Restart Game Framework", GUILayout.Height(30f))) { GameEntry.Restart(); } if (GUILayout.Button("Shutdown Game Framework", GUILayout.Height(30f))) { GameEntry.Shutdown(); } } GUILayout.EndVertical(); }