static int HasDataTable(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataTableComponent), typeof(System.Type))) { UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); bool o = obj.HasDataTable(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataTableComponent), typeof(System.Type), typeof(string))) { UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); bool o = obj.HasDataTable(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.DataTableComponent.HasDataTable")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadDataTable(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataTableComponent), typeof(System.Type), typeof(string), typeof(string))) { UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); string arg2 = ToLua.ToString(L, 4); obj.LoadDataTable(arg0, arg1, arg2); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataTableComponent), typeof(System.Type), typeof(string), typeof(string), typeof(string))) { UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); string arg2 = ToLua.ToString(L, 4); string arg3 = ToLua.ToString(L, 5); obj.LoadDataTable(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataTableComponent), typeof(System.Type), typeof(string), typeof(string), typeof(object))) { UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); string arg2 = ToLua.ToString(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.LoadDataTable(arg0, arg1, arg2, arg3); return(0); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DataTableComponent), typeof(System.Type), typeof(string), typeof(string), typeof(string), typeof(object))) { UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); string arg1 = ToLua.ToString(L, 3); string arg2 = ToLua.ToString(L, 4); string arg3 = ToLua.ToString(L, 5); object arg4 = ToLua.ToVarObject(L, 6); obj.LoadDataTable(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.DataTableComponent.LoadDataTable")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetAllDataTables(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DataTableComponent)); GameFramework.DataTable.DataTableBase[] o = obj.GetAllDataTables(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void Start() { m_DataTableComponent = GameEntry.GetComponent <DataTableComponent>(); if (m_DataTableComponent == null) { Log.Fatal("Data table component is invalid."); return; } m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("Resource component is invalid."); return; } }
static int get_Count(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.DataTableComponent obj = (UnityGameFramework.Runtime.DataTableComponent)o; int ret = obj.Count; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Count on a nil value" : e.Message)); } }
private void Start() { m_DataTableComponent = GameEntry.GetComponent <DataTableComponent>(); }