/// <summary> /// 创建关闭界面完成事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的关闭界面完成事件。</returns> public static CloseUIFormCompleteEventArgs Create(GameFramework.UI.CloseUIFormCompleteEventArgs e) { CloseUIFormCompleteEventArgs closeUIFormCompleteEventArgs = ReferencePool.Acquire <CloseUIFormCompleteEventArgs>(); closeUIFormCompleteEventArgs.SerialId = e.SerialId; closeUIFormCompleteEventArgs.UIFormAssetName = e.UIFormAssetName; closeUIFormCompleteEventArgs.UIGroup = e.UIGroup; closeUIFormCompleteEventArgs.UserData = e.UserData; return(closeUIFormCompleteEventArgs); }
private void OnCloseUIFormComplete(object sender, GameFramework.UI.CloseUIFormCompleteEventArgs e) { m_EventComponent.Fire(this, CloseUIFormCompleteEventArgs.Create(e)); }