/// <summary> /// 填充加载配置更新事件 /// </summary> /// <param name="e">框架内部事件</param> /// <returns>加载配置更新事件</returns> public LoadConfigUpdateEventArgs Fill(GameFramework.Config.LoadConfigUpdateEventArgs e) { LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息 ConfigName = info.ConfigName; ConfigAssetName = e.ConfigAssetName; LoadType = e.LoadType; Progress = e.Progress; UserData = info.UserData; return(this); }
/// <summary> /// 填充加载配置成功事件 /// </summary> /// <param name="e">框架内部事件</param> /// <returns>加载配置成功事件</returns> public LoadConfigSuccessEventArgs Fill(GameFramework.Config.LoadConfigSuccessEventArgs e) { LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息 ConfigName = info.ConfigName; ConfigAssetName = e.ConfigAssetName; LoadType = e.LoadType; Duration = e.Duration; UserData = info.UserData; return(this); }
/// <summary> /// 填充加载配置失败事件 /// </summary> /// <param name="e">框架内部事件</param> /// <returns>加载配置失败事件</returns> public LoadConfigFailureEventArgs Fill(GameFramework.Config.LoadConfigFailureEventArgs e) { LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息 ConfigName = info.ConfigName; ConfigAssetName = e.ConfigAssetName; LoadType = e.LoadType; ErrorMessage = e.ErrorMessage; UserData = info.UserData; return(this); }
/// <summary> /// 填充加载配置依赖资源事件 /// </summary> /// <param name="e">框架内部事件</param> /// <returns>加载配置依赖资源事件</returns> public LoadConfigDependencyAssetEventArgs Fill(GameFramework.Config.LoadConfigDependencyAssetEventArgs e) { LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息 ConfigName = info.ConfigName; ConfigAssetName = e.ConfigAssetName; DependencyAssetName = e.DependencyAssetName; LoadedCount = e.LoadedCount; TotalCount = e.TotalCount; UserData = info.UserData; return(this); }
/// <summary> /// 加载配置 /// </summary> /// <param name="configAsset">配置资源</param> /// <param name="loadType">配置加载方式</param> /// <param name="userData">用户自定义数据</param> /// <returns>加载是否成功</returns> public bool LoadConfig(object configAsset, LoadType loadType, object userData) { LoadConfigInfo loadConfigInfo = userData as LoadConfigInfo; //转换 return(LoadConfig(loadConfigInfo.ConfigName, configAsset, loadType, loadConfigInfo.UserData)); }