public void UpdateHierarchy() { Transform rootScreen = this.transform.GetChild(0); WidgetManager manager = rootScreen.GetComponent <WidgetManager>(); hierarchy.Clear(); foreach (WidgetData data in manager.widgetContainer) { if (hierarchy.ContainsKey(data.layerName)) { hierarchy[data.layerName].Add(data); } else { hierarchy.Add(data.layerName, new List <WidgetData>() { data }); } } }
private void InitScreen() { if (this.screenPrefab == null) { Debug.LogError(this.name + " missing the prefab reference!"); return; } if (this.screenInstance == null) { this.screenInstance = GameObject.Instantiate(this.screenPrefab); } //remove the parent object cause its only for prefab purposes GameObject tempParent = this.screenInstance; GameObject tempScreen = this.screenInstance.transform.GetChild(0).gameObject; //Remove the parent tempScreen.transform.SetParent(null); Destroy(tempParent); this.screenInstance = tempScreen; this.screenInstance.transform.SetParent(this.transform); this.widgetManager = this.screenInstance.GetComponent <WidgetManager>(); //initialize the transitioncontroller this.transitionController = this.screenInstance.GetComponent <ScreenTransition>().AddController(this.screenInstance); this.transitionController.Init(this.screenInstance); //deactivate the root object root = this.screenInstance.transform.GetChild(0); root.gameObject.SetActive(false); }
public void Awake() { this.widgetCollection = this.GetComponent <WidgetManager>(); }