static SceneMenu() { //EditorApplication.update += mInstance = new SceneMenu(); EditorApplication.update += mInstance.OnUpdate; SceneView.onSceneGUIDelegate += mInstance.OnSceneGUI; }
static SceneMenu() { //EditorApplication.update += mInstance = new SceneMenu(); EditorApplication.update += mInstance.OnUpdate; SceneView.onSceneGUIDelegate += mInstance.OnSceneGUI; }