private void OnMsgLoginSystemLG2GCAckGetAccountToken(UnityFrame.CMsg msgData) { CMsgLoginSystemLG2GCAckGetAccountToken msg = (CMsgLoginSystemLG2GCAckGetAccountToken)msgData; m_getTakenResult = (EGetAccountTokenResult)msg.m_state; m_token = msg.m_token; m_accountKey.m_accountID = msg.m_accountID; CGameClient.Singleton.Disconnect(); }
public static void CallBack(CMsgLoginSystemLG2GCAckGetAccountToken msg) { if (CMsgLoginSystemLG2GCAckGetAccountToken.cb == null) { return; } CMsgLoginSystemLG2GCAckGetAccountToken.cb((EGetAccountTokenResult)msg.m_state, msg.m_accountID, msg.m_token); }
private void GetAccountTokenCallBack(EGetAccountTokenResult result) { if (result != EGetAccountTokenResult.EGETACCOUNTTAKEN_TOKEN_FAIL) { CGameClient.Singleton.Disconnect(); } CMsgLoginSystemLG2GCAckGetAccountToken ack = new CMsgLoginSystemLG2GCAckGetAccountToken(); ack.m_state = (uint)result; ack.m_accountID = AccountID; ack.m_token = m_token; CMsgLoginSystemLG2GCAckGetAccountToken.CallBack(ack); }