コード例 #1
0
ファイル: SpecGlossMap.cs プロジェクト: menduz/explorer
        public override IUniformMap Clone()
        {
            var copy = new SpecGlossMap(new Material(_material));

            base.Copy(copy);
            return(copy);
        }
コード例 #2
0
        protected virtual MaterialCacheData CreateMaterial(GLTF.Schema.Material def, int materialIndex)
        {
            MaterialCacheData materialWrapper = null;

            if (materialIndex < 0 || _assetCache.MaterialCache[materialIndex] == null)
            {
                IUniformMap  mapper;
                const string specGlossExtName = KHR_materials_pbrSpecularGlossinessExtensionFactory.EXTENSION_NAME;
                if (_root.ExtensionsUsed != null && _root.ExtensionsUsed.Contains(specGlossExtName) &&
                    def.Extensions != null && def.Extensions.ContainsKey(specGlossExtName))
                {
                    mapper = new SpecGlossMap(MaximumLod);
                }
                else
                {
                    mapper = new MetalRoughMap(MaximumLod);
                }

                mapper.AlphaMode   = def.AlphaMode;
                mapper.DoubleSided = def.DoubleSided;

                var mrMapper = mapper as IMetalRoughUniformMap;
                if (def.PbrMetallicRoughness != null && mrMapper != null)
                {
                    var pbr = def.PbrMetallicRoughness;

                    mrMapper.BaseColorFactor = pbr.BaseColorFactor.ToUnityColorRaw();

                    if (pbr.BaseColorTexture != null)
                    {
                        var textureDef = pbr.BaseColorTexture.Index.Value;
                        mrMapper.BaseColorTexture  = CreateTexture(textureDef);
                        mrMapper.BaseColorTexCoord = pbr.BaseColorTexture.TexCoord;

                        //ApplyTextureTransform(pbr.BaseColorTexture, material, "_MainTex");
                    }

                    mrMapper.MetallicFactor = pbr.MetallicFactor;

                    if (pbr.MetallicRoughnessTexture != null)
                    {
                        var texture = pbr.MetallicRoughnessTexture.Index.Value;
                        mrMapper.MetallicRoughnessTexture  = CreateTexture(texture);
                        mrMapper.MetallicRoughnessTexCoord = pbr.MetallicRoughnessTexture.TexCoord;

                        //ApplyTextureTransform(pbr.MetallicRoughnessTexture, material, "_MetallicRoughnessMap");
                    }

                    mrMapper.RoughnessFactor = pbr.RoughnessFactor;
                }

                var sgMapper = mapper as ISpecGlossUniformMap;
                if (sgMapper != null)
                {
                    var specGloss = def.Extensions[specGlossExtName] as KHR_materials_pbrSpecularGlossinessExtension;

                    sgMapper.DiffuseFactor = specGloss.DiffuseFactor.ToUnityColorRaw();

                    if (specGloss.DiffuseTexture != null)
                    {
                        var texture = specGloss.DiffuseTexture.Index.Value;
                        sgMapper.DiffuseTexture  = CreateTexture(texture);
                        sgMapper.DiffuseTexCoord = specGloss.DiffuseTexture.TexCoord;

                        //ApplyTextureTransform(specGloss.DiffuseTexture, material, "_MainTex");
                    }

                    sgMapper.SpecularFactor   = specGloss.SpecularFactor.ToUnityVector3Raw();
                    sgMapper.GlossinessFactor = specGloss.GlossinessFactor;

                    if (specGloss.SpecularGlossinessTexture != null)
                    {
                        var texture = specGloss.SpecularGlossinessTexture.Index.Value;
                        sgMapper.SpecularGlossinessTexture = CreateTexture(texture);

                        //ApplyTextureTransform(specGloss.SpecularGlossinessTexture, material, "_SpecGlossMap");
                    }
                }

                if (def.NormalTexture != null)
                {
                    var texture = def.NormalTexture.Index.Value;
                    mapper.NormalTexture  = CreateTexture(texture);
                    mapper.NormalTexCoord = def.NormalTexture.TexCoord;
                    mapper.NormalTexScale = def.NormalTexture.Scale;

                    //ApplyTextureTransform(def.NormalTexture, material, "_BumpMap");
                }

                if (def.OcclusionTexture != null)
                {
                    mapper.OcclusionTexStrength = def.OcclusionTexture.Strength;
                    var texture = def.OcclusionTexture.Index;
                    mapper.OcclusionTexture = CreateTexture(texture.Value);

                    //ApplyTextureTransform(def.OcclusionTexture, material, "_OcclusionMap");
                }

                if (def.EmissiveTexture != null)
                {
                    var texture = def.EmissiveTexture.Index.Value;
                    mapper.EmissiveTexture  = CreateTexture(texture);
                    mapper.EmissiveTexCoord = def.EmissiveTexture.TexCoord;

                    //ApplyTextureTransform(def.EmissiveTexture, material, "_EmissionMap");
                }

                mapper.EmissiveFactor = def.EmissiveFactor.ToUnityColorRaw();

                var vertColorMapper = mapper.Clone();
                vertColorMapper.VertexColorsEnabled = true;

                materialWrapper = new MaterialCacheData
                {
                    UnityMaterial = mapper.Material,
                    UnityMaterialWithVertexColor = vertColorMapper.Material,
                    GLTFMaterial = def
                };

                if (materialIndex > 0)
                {
                    _assetCache.MaterialCache[materialIndex] = materialWrapper;
                }
            }

            return(materialIndex > 0 ? _assetCache.MaterialCache[materialIndex] : materialWrapper);
        }