public OutlinePass(OutlineFeature feature, string[] shaderTags) { _feature = feature; if (shaderTags != null && shaderTags.Length > 0) { foreach (var passName in shaderTags) { _shaderTagIdList.Add(new ShaderTagId(passName)); } } else { _shaderTagIdList.Add(new ShaderTagId("UniversalForward")); _shaderTagIdList.Add(new ShaderTagId("LightweightForward")); _shaderTagIdList.Add(new ShaderTagId("SRPDefaultUnlit")); } }
public OutlinePass(OutlineFeature feature) { _feature = feature; }