//携程启动安装 private IEnumerator UF_coroutine_start_install_game(DelegateMethod callback) { //清空之前解压的代码文件,避免覆盖安装错误问题 #if !UNITY_EDITOR UF_deleteCacheFolder(new DirectoryInfo(GlobalPath.ScriptPath)); #endif if (GlobalSettings.InstallMode == "raw") { //无安装包方式 UF_logInfo(">>>>>>>>>>>>>>>>>>>> Start Install Raw"); UpgradeThread rawInstall = new UpgradeThread(); rawInstall.UF_start(UF_threadInstallRaw, string.Empty); yield return(UF_StartCoroutine(rawInstall.UF_check_run_end())); UF_logInfo(">>>>>>>>>>>>>>>>>>>> End Install Raw"); yield return(null); if (callback != null) { callback(rawInstall.retcode); } } else if (GlobalSettings.InstallMode == "net") { //安装包下载方式 UF_logInfo(">>>>>>>>>>>>>>>>>>>> Start Install Net"); UpgradeThread baseInstall = new UpgradeThread(); baseInstall.UF_start(UF_threadInstallNet, "base.zip"); yield return(UF_StartCoroutine(baseInstall.UF_check_run_end())); UF_logInfo(">>>>>>>>>>>>>>>>>>>> End Install Net"); yield return(null); if (callback != null) { callback(baseInstall.retcode); } } else { //整包 UF_logInfo(">>>>>>>>>>>>>>>>>>>> Start Install Base"); UpgradeThread baseInstall = new UpgradeThread(); baseInstall.UF_start(UF_threadInstallBase, "base.zip"); yield return(UF_StartCoroutine(baseInstall.UF_check_run_end())); UF_logInfo(">>>>>>>>>>>>>>>>>>>> End Install Base"); yield return(null); if (callback != null) { callback(baseInstall.retcode); } } }
private IEnumerator UF_coroutine_start_update_file(List <UpgradeFileInfo> lstUpgrade, DelegateMethod callback) { UF_logInfo("Start Upgrade File"); UpgradeThread thread = new UpgradeThread(); thread.UF_start(UF_thread_updatefile, lstUpgrade); yield return(UF_StartCoroutine(thread.UF_check_run_end())); if (callback != null) { callback(thread.retcode == 0); } UF_logInfo("End Upgrade File"); }