コード例 #1
0
ファイル: GameMain.cs プロジェクト: moto2002/FrameLock
        void Awake()
        {
            try{
                DontDestroyOnLoad(this);
                s_GameMaim = this;
                s_Root     = this.gameObject;

                FrameHandle.UF_AddHandle(Debugger.UF_GetInstance());
                //System
                FrameHandle.UF_AddHandle(MessageSystem.UF_GetInstance());
                FrameHandle.UF_AddHandle(UpgradeSystem.UF_GetInstance());
                //FrameHandle.UF_AddHandle(NetworkSystem.UF_GetInstance());
                FrameHandle.UF_AddHandle(AssetSystem.UF_GetInstance());
                FrameHandle.UF_AddHandle(CEntitySystem.UF_GetInstance());
                //FrameHandle.UF_AddHandle(LuaFramework.UF_GetInstance());
                //manager
                FrameHandle.UF_AddHandle(PDataManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(ShaderManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(AudioManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(UIManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(FXManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(NavigateManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(MotionManager.UF_GetInstance());
                //FrameHandle.UF_AddHandle(PerformActionManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(RaycastManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(VoiceManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(RenderPreviewManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(RefObjectManager.UF_GetInstance());
                FrameHandle.UF_AddHandle(CheckPointManager.UF_GetInstance());

                FrameHandle.UF_AddHandle(SimulationManager.Instance);

                //setting
                GTime.FrameRate     = 60;
                GTime.FixedTimeRate = 0.016f;
                GTime.RunDeltaTime  = 0.016f;

                Screen.sleepTimeout = SleepTimeout.NeverSleep;
                VendorSDK.UF_Init();

                //VestBinder.Bind();
            }
            catch (System.Exception e) {
                Debugger.UF_Exception(e);
            }
        }
コード例 #2
0
        public int UF_NavigateTo(GameObject gameObject, SceneMap map, Vector3 tarPosition, float duration, DelegateVoid callback)
        {
            int     ret         = 0;
            Vector2 sorPoint    = map.UF_GetGridPoint(gameObject.transform.position);
            Vector2 tarPoint    = map.UF_GetGridPoint(tarPosition);
            float   curdiatance = Vector3.Distance(sorPoint, tarPosition);

            var listGridPosition = ListCache <Vector3> .Acquire();

            UF_FindingPath(map, listGridPosition, (int)sorPoint.x, (int)sorPoint.y, (int)tarPoint.x, (int)tarPoint.y);
            if (listGridPosition.Count > 1)
            {
                //替换起始点为当前点
                listGridPosition[0] = sorPoint;
                //替换尾部点为目标点
                listGridPosition[listGridPosition.Count - 1] = tarPoint;
                ret = MotionManager.UF_GetInstance().UF_AddPathPoint(gameObject.transform, listGridPosition, duration, false, 0, true, Vector3.zero, true, callback);
            }
            ListCache <Vector3> .Release(listGridPosition);

            return(ret);
        }
コード例 #3
0
 public void UF_NavigateStop(int handle)
 {
     MotionManager.UF_GetInstance().UF_Remove(handle);
 }