public static DrawTexture DrawTexture(string name, string imageKey, float width, float height, bool useBox) { DrawTexture result; using (new ScopeProfile("UICreateControl - DrawTexture")) { UIBaseInfoLoader uIBaseInfoLoader = UIBaseFileManager.FindUIImageDictionary(name, imageKey); if (uIBaseInfoLoader == null) { result = null; } else { GameObject gameObject = new GameObject(name); DrawTexture drawTexture = gameObject.AddComponent <DrawTexture>(); drawTexture.autoResize = false; drawTexture.gameObject.layer = GUICamera.UILayer; drawTexture.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); drawTexture.SetSpriteTile(uIBaseInfoLoader.Tile, uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount, uIBaseInfoLoader.UVs.height); drawTexture.m_bPattern = uIBaseInfoLoader.Pattern; Material material = (Material)CResources.Load(uIBaseInfoLoader.Material); drawTexture.Setup(width, height, material); drawTexture.SetTextureUVs(new Vector2(uIBaseInfoLoader.UVs.x, uIBaseInfoLoader.UVs.y + uIBaseInfoLoader.UVs.height), new Vector2(uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount, uIBaseInfoLoader.UVs.height)); drawTexture.Start(); drawTexture.UsedCollider(useBox); result = drawTexture; } } return(result); }
public UIListItemContainer CreateContainer(ListItem item) { GameObject gameObject = new GameObject("ListItem"); UIListItemContainer uIListItemContainer = gameObject.AddComponent <UIListItemContainer>(); uIListItemContainer.Data = item.Key; uIListItemContainer.isDraggable = true; uIListItemContainer.AutoFindOuterEdges = false; string backButtonName = UIScrollList.backButtonName; UIButton uIButton; if (this.orientation == UIScrollList.ORIENTATION.VERTICAL) { if (string.Empty != this.selectStyle) { uIButton = UICreateControl.Button(backButtonName, this.selectStyle, this.viewableArea.x, this.lineHeight); } else { uIButton = UICreateControl.Button(backButtonName, "Com_B_ListBtnH", this.viewableArea.x, this.lineHeight); } } else if (this.orientation == UIScrollList.ORIENTATION.HORIZONTAL) { if (string.Empty != this.selectStyle) { uIButton = UICreateControl.Button(backButtonName, this.selectStyle, this.lineHeight, this.viewableArea.y); } else { uIButton = UICreateControl.Button(backButtonName, "Com_B_ListBtnH", this.lineHeight, this.viewableArea.y); } } else if (string.Empty != this.selectStyle) { uIButton = UICreateControl.Button(backButtonName, this.selectStyle, this.viewableArea.x, this.lineHeight); } else { uIButton = UICreateControl.Button(backButtonName, "Com_B_ListBtnH", this.viewableArea.x, this.lineHeight); } uIButton.EffectAni = false; uIButton.IsListButton = true; uIButton.allwaysPlayAnim = true; uIListItemContainer.MakeChild(uIButton.gameObject); uIButton.gameObject.transform.localPosition = Vector3.zero; float num = this._offsetX; float num2 = 0f; for (int i = 0; i < this.currentColumnNum; i++) { string name = this.columnTitle; num2 -= 0.2f; if (item.GetType(i) == ListItem.TYPE.IMAGE) { GameObject gameObject2 = new GameObject(name); DrawTexture drawTexture = gameObject2.AddComponent <DrawTexture>(); drawTexture.gameObject.layer = GUICamera.UILayer; drawTexture.Data = item.ColumnKey[i]; if (this.useColumnRect) { if (item.ColumnKey[i] is float) { drawTexture.width = (float)item.ColumnKey[i]; drawTexture.height = this.columnRect[i].height; } else { drawTexture.width = this.columnRect[i].width; drawTexture.height = this.columnRect[i].height; } } else { drawTexture.width = (float)this.columnWidth[i]; drawTexture.height = this.lineHeight; } ITEM iTEM = item.ColumnKey[i] as ITEM; if (iTEM != null) { if (iTEM.m_nItemUnique == 70000) { NrTSingleton <FormsManager> .Instance.AttachEffectKey("FX_UI_HEARTS_STONE", drawTexture, new Vector2(drawTexture.width, drawTexture.height)); } int num3 = iTEM.m_nOption[2]; if (string.Compare(MsgHandler.HandleReturn <string>("RankStateString", new object[] { num3 }), "best") == 0) { NrTSingleton <FormsManager> .Instance.AttachEffectKey("FX_WEAPON_GOOD", drawTexture, new Vector2(drawTexture.width, drawTexture.height)); } } if (item.ColumnKey[i] is ITEM) { drawTexture.c_cItemTooltip = (ITEM)item.ColumnKey[i]; } else if (item.ColumnKey[i] is int) { drawTexture.nItemUniqueTooltip = (int)item.ColumnKey[i]; } else if (item.ColumnKey[i] is string) { drawTexture.ToolTip = (string)item.ColumnKey[i]; } if (item.ColumnKey2[i] is ITEM) { drawTexture.c_cItemSecondTooltip = (ITEM)item.ColumnKey2[i]; } drawTexture.autoResize = false; drawTexture.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); UIBaseInfoLoader columnImageInfo = item.GetColumnImageInfo(i); if (columnImageInfo != null && string.Empty != columnImageInfo.Material) { drawTexture.BaseInfoLoderImage = columnImageInfo; } else { drawTexture.SetTextureKey(item.GetColumnImageStr(i)); } float num4 = item.Get_Alpha(i); if (num4 > 0f) { drawTexture.SetAlpha(num4); } uIListItemContainer.MakeChild(drawTexture.gameObject); if (this.useColumnRect) { drawTexture.Setup(drawTexture.width, drawTexture.height); drawTexture.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2); BoxCollider component = drawTexture.gameObject.GetComponent <BoxCollider>(); if (null != component) { component.size = new Vector3(this.columnRect[i].width, this.columnRect[i].height, 0f); component.center = new Vector3(this.columnRect[i].x / 2f, -this.columnRect[i].y / 2f, 0f); } } else { drawTexture.Setup((float)this.columnWidth[i], this.lineHeight); drawTexture.gameObject.transform.localPosition = new Vector3(num, 0f, -0.02f); num += (float)this.columnWidth[i]; BoxCollider component2 = drawTexture.gameObject.GetComponent <BoxCollider>(); if (null != component2) { component2.size = new Vector3((float)this.columnWidth[i], this.lineHeight, 0f); component2.center = new Vector3((float)(this.columnWidth[i] / 2), -this.lineHeight / 2f, num2); } } drawTexture.AddValueChangedDelegate(item.GetColumnDelegate(i)); } else if (item.GetType(i) == ListItem.TYPE.TEXT) { GameObject gameObject3 = new GameObject(name); Label label = gameObject3.AddComponent <Label>(); label.customCollider = true; label.gameObject.layer = GUICamera.UILayer; label.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); label.Data = item.ColumnKey[i]; float x; float y; if (this.useColumnRect) { label.width = this.columnRect[i].width; label.height = this.columnRect[i].height; x = this.columnRect[i].x; y = -1f * this.columnRect[i].y; } else { x = num; y = 0f; label.width = (float)this.columnWidth[i]; label.height = this.lineHeight; num += (float)this.columnWidth[i]; } label.CreateSpriteText(); label.MaxWidth = label.width; if (this.bUseMultiLine[i]) { label.MultiLine = true; } else { label.MultiLine = false; if (this.bUseSpotLabel) { label.SPOT = true; } else { label.SPOT = this.columSpot[i]; } } label.Text = item.GetColumnStr(i); label.SetFontEffect(this.FontEffect); label.BackGroundHide(true); if (this.m_faFontSize[i] > 0f) { label.SetCharacterSize(this.m_faFontSize[i]); } if (label.spriteText) { if (this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Upper_Left || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Middle_Left || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Lower_Left) { label.SetAnchor(this.columnTextAnchor[i]); label.SetAlignment(SpriteText.Alignment_Type.Left); } else if (this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Upper_Center || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Middle_Center || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Lower_Center) { label.SetAnchor(this.columnTextAnchor[i]); label.SetAlignment(SpriteText.Alignment_Type.Center); } else if (this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Upper_Right || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Middle_Right || this.columnTextAnchor[i] == SpriteText.Anchor_Pos.Lower_Right) { label.SetAnchor(this.columnTextAnchor[i]); label.SetAlignment(SpriteText.Alignment_Type.Right); } } uIListItemContainer.MakeChild(label.gameObject); label.gameObject.transform.localPosition = new Vector3(x, y, num2); } else if (item.GetType(i) == ListItem.TYPE.BUTTON) { UIBaseInfoLoader uIBaseInfoLoader = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(item.GetColumnImageStr(i)); if (uIBaseInfoLoader != null) { GameObject gameObject4 = new GameObject(name); UIButton uIButton2 = gameObject4.AddComponent <UIButton>(); uIButton2.CreateSpriteText(); uIButton2.gameObject.layer = GUICamera.UILayer; uIButton2.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIButton2.SetAnchor(SpriteText.Anchor_Pos.Middle_Center); uIButton2.SetAlignment(SpriteText.Alignment_Type.Center); uIButton2.AddValueChangedDelegate(item.GetColumnDelegate(i)); uIButton2.width = this.columnRect[i].width; uIButton2.height = this.columnRect[i].height; uIButton2.Data = item.ColumnKey[i]; uIButton2.SetSpriteTile(uIBaseInfoLoader.Tile, uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount, uIBaseInfoLoader.UVs.height); Material material = CResources.Load(uIBaseInfoLoader.Material) as Material; uIButton2.Setup(this.columnRect[i].width, this.columnRect[i].height, material); float pixelToUVsWidth = UIBaseFileManager.GetPixelToUVsWidth(material, uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount); Rect rect = new Rect(UIBaseFileManager.GetPixelToUVsWidth(material, uIBaseInfoLoader.UVs.x) - pixelToUVsWidth, 1f - UIBaseFileManager.GetPixelToUVsHeight(material, uIBaseInfoLoader.UVs.y + uIBaseInfoLoader.UVs.height), pixelToUVsWidth, UIBaseFileManager.GetPixelToUVsHeight(material, uIBaseInfoLoader.UVs.height)); Rect uvs = new Rect(rect); uvs.x += pixelToUVsWidth; if (TsPlatform.IsMobile) { if (uIBaseInfoLoader.ButtonCount == 4) { for (int j = 0; j < 4; j++) { uIButton2.States[j].spriteFrames = new CSpriteFrame[1]; uIButton2.States[j].spriteFrames[0] = new CSpriteFrame(); rect.x += pixelToUVsWidth; uIButton2.States[j].spriteFrames[0].uvs = rect; uIButton2.animations[j].SetAnim(uIButton2.States[j], j); } } else if (uIBaseInfoLoader.ButtonCount == 3) { rect.x += pixelToUVsWidth; uIButton2.States[0].spriteFrames = new CSpriteFrame[1]; uIButton2.States[0].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[0].spriteFrames[0].uvs = uvs; uIButton2.animations[0] = new UVAnimation(); uIButton2.animations[0].SetAnim(uIButton2.States[0], 0); uIButton2.States[1].spriteFrames = new CSpriteFrame[1]; uIButton2.States[1].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[1].spriteFrames[0].uvs = uvs; uIButton2.animations[1].SetAnim(uIButton2.States[1], 1); rect.x += pixelToUVsWidth; uIButton2.States[2].spriteFrames = new CSpriteFrame[1]; uIButton2.States[2].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[2].spriteFrames[0].uvs = rect; uIButton2.animations[2].SetAnim(uIButton2.States[2], 2); rect.x += pixelToUVsWidth; uIButton2.States[3].spriteFrames = new CSpriteFrame[1]; uIButton2.States[3].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[3].spriteFrames[0].uvs = rect; uIButton2.animations[3].SetAnim(uIButton2.States[3], 3); } else if (uIBaseInfoLoader.ButtonCount == 2) { rect.x += pixelToUVsWidth; uIButton2.States[0].spriteFrames = new CSpriteFrame[1]; uIButton2.States[0].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[0].spriteFrames[0].uvs = uvs; uIButton2.animations[0].SetAnim(uIButton2.States[0], 0); rect.x += pixelToUVsWidth; uIButton2.States[1].spriteFrames = new CSpriteFrame[1]; uIButton2.States[1].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[1].spriteFrames[0].uvs = uvs; uIButton2.animations[1].SetAnim(uIButton2.States[1], 1); uIButton2.States[2].spriteFrames = new CSpriteFrame[1]; uIButton2.States[2].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[2].spriteFrames[0].uvs = rect; uIButton2.animations[2].SetAnim(uIButton2.States[2], 2); uIButton2.States[3].spriteFrames = new CSpriteFrame[1]; uIButton2.States[3].spriteFrames[0] = new CSpriteFrame(); uIButton2.States[3].spriteFrames[0].uvs = uvs; uIButton2.animations[3].SetAnim(uIButton2.States[3], 3); } else { for (int k = 0; k < 4; k++) { uIButton2.States[k].spriteFrames = new CSpriteFrame[1]; uIButton2.States[k].spriteFrames[0] = new CSpriteFrame(); rect.x += pixelToUVsWidth; if ((int)uIBaseInfoLoader.ButtonCount <= k) { uIButton2.States[k].spriteFrames[0].uvs = uvs; } else { uIButton2.States[k].spriteFrames[0].uvs = rect; } uIButton2.animations[k].SetAnim(uIButton2.States[k], k); } } } else { for (int l = 0; l < 4; l++) { uIButton2.States[l].spriteFrames = new CSpriteFrame[1]; uIButton2.States[l].spriteFrames[0] = new CSpriteFrame(); rect.x += pixelToUVsWidth; if ((int)uIBaseInfoLoader.ButtonCount <= l) { uIButton2.States[l].spriteFrames[0].uvs = uvs; } else { uIButton2.States[l].spriteFrames[0].uvs = rect; } uIButton2.animations[l].SetAnim(uIButton2.States[l], l); } } uIButton2.autoResize = false; if (string.Empty != item.GetColumnStr(i)) { uIButton2.Text = item.GetColumnStr(i); if (this.m_faFontSize[i] > 0f) { uIButton2.SetCharacterSize(this.m_faFontSize[i]); } } else { uIButton2.DeleteSpriteText(); } uIButton2.PlayAnim(0, 0); if (item.ColumnKey[i] is bool && !(bool)item.ColumnKey[i]) { uIButton2.controlIsEnabled = false; } uIListItemContainer.MakeChild(uIButton2.gameObject); uIButton2.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2); } } else if (item.GetType(i) == ListItem.TYPE.ITEM) { GameObject gameObject5 = new GameObject(name); ItemTexture itemTexture = gameObject5.AddComponent <ItemTexture>(); itemTexture.Layer = GUICamera.UILayer; ITEM iTEM2 = item.ColumnKey[i] as ITEM; if (this.useColumnRect) { itemTexture.width = this.columnRect[i].width; itemTexture.height = this.columnRect[i].height; } else { itemTexture.width = (float)this.columnWidth[i]; itemTexture.height = this.lineHeight; } if (iTEM2.m_nItemUnique == 70000) { this.SetSlotEffect("FX_UI_HEARTS_STONE", itemTexture, new Vector2(itemTexture.width, itemTexture.height)); } int num5 = iTEM2.m_nOption[2]; if (string.Compare(MsgHandler.HandleReturn <string>("RankStateString", new object[] { num5 }), "best") == 0) { this.SetSlotEffect("FX_WEAPON_GOOD", itemTexture, new Vector2(itemTexture.width, itemTexture.height)); if (item.GetGameObjectDelegate() != null) { itemTexture.AddGameObjectDelegate(item.GetGameObjectDelegate()); } } itemTexture.autoResize = false; itemTexture.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); float num6 = item.Get_Alpha(i); if (num6 > 0f) { itemTexture.SetAlpha(num6); } uIListItemContainer.MakeChild(itemTexture.gameObject); if (this.useColumnRect) { itemTexture.Setup(this.columnRect[i].width, this.columnRect[i].height); itemTexture.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2); BoxCollider boxCollider = (BoxCollider)itemTexture.gameObject.AddComponent(typeof(BoxCollider)); if (boxCollider != null) { boxCollider.size = new Vector3(this.columnRect[i].width, this.columnRect[i].height, 0f); boxCollider.center = new Vector3(this.columnRect[i].x / 2f, -this.columnRect[i].y / 2f, 0f); } } else { itemTexture.Setup((float)this.columnWidth[i], this.lineHeight); itemTexture.gameObject.transform.localPosition = new Vector3(num, 0f, -0.02f); num += (float)this.columnWidth[i]; BoxCollider boxCollider2 = (BoxCollider)itemTexture.gameObject.AddComponent(typeof(BoxCollider)); boxCollider2.size = new Vector3((float)this.columnWidth[i], this.lineHeight, 0f); boxCollider2.center = new Vector3((float)(this.columnWidth[i] / 2), -this.lineHeight / 2f, num2); } itemTexture.Start(); itemTexture.SetItemTexture(item.ColumnKey[i] as ITEM, false, true, 1f); if (item.p_bIsTooltip[i] && item.ColumnKey[i] is ITEM) { itemTexture.c_cItemTooltip = (ITEM)item.ColumnKey[i]; } if (item.p_bIsSecondTooltip[i] && item.ColumnKey2[i] is ITEM) { itemTexture.c_cItemSecondTooltip = (ITEM)item.ColumnKey2[i]; } itemTexture.AddValueChangedDelegate(item.GetColumnDelegate(i)); } else if (item.GetType(i) == ListItem.TYPE.SOLDIER) { GameObject gameObject6 = new GameObject(name); ItemTexture itemTexture2 = gameObject6.AddComponent <ItemTexture>(); itemTexture2.Layer = GUICamera.UILayer; if (this.useColumnRect) { itemTexture2.width = this.columnRect[i].width; itemTexture2.height = this.columnRect[i].height; } else { itemTexture2.width = (float)this.columnWidth[i]; itemTexture2.height = this.lineHeight; } itemTexture2.autoResize = false; itemTexture2.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); float num7 = item.Get_Alpha(i); if (num7 > 0f) { itemTexture2.SetAlpha(num7); } uIListItemContainer.MakeChild(itemTexture2.gameObject); if (this.useColumnRect) { itemTexture2.Setup(this.columnRect[i].width, this.columnRect[i].height); itemTexture2.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2); BoxCollider boxCollider3 = (BoxCollider)itemTexture2.gameObject.AddComponent(typeof(BoxCollider)); boxCollider3.size = new Vector3(this.columnRect[i].width, this.columnRect[i].height, 0f); boxCollider3.center = new Vector3(this.columnRect[i].x / 2f, -this.columnRect[i].y / 2f, 0f); } else { itemTexture2.Setup((float)this.columnWidth[i], this.lineHeight); itemTexture2.gameObject.transform.localPosition = new Vector3(num, 0f, -0.02f); num += (float)this.columnWidth[i]; BoxCollider boxCollider4 = (BoxCollider)itemTexture2.gameObject.AddComponent(typeof(BoxCollider)); boxCollider4.size = new Vector3((float)this.columnWidth[i], this.lineHeight, 0f); boxCollider4.center = new Vector3((float)(this.columnWidth[i] / 2), -this.lineHeight / 2f, num2); } itemTexture2.Start(); if (item.ColumnKey[i] is int) { int charkind = (int)item.ColumnKey[i]; itemTexture2.SetSolImageTexure(eCharImageType.SMALL, charkind, -1); } else if (item.ColumnKey[i] is NkListSolInfo) { NkListSolInfo solInfo = item.ColumnKey[i] as NkListSolInfo; itemTexture2.SetSolImageTexure(eCharImageType.SMALL, solInfo); } } else if (item.GetType(i) == ListItem.TYPE.PROGRESSBAR) { GameObject gameObject7 = new GameObject(name); UIProgressBar uIProgressBar = gameObject7.AddComponent <UIProgressBar>(); uIProgressBar.gameObject.layer = GUICamera.UILayer; uIProgressBar.width = this.columnRect[i].width; uIProgressBar.height = this.columnRect[i].height; UIBaseInfoLoader uIBaseInfoLoader2 = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(item.GetColumnImageStr(i)); uIProgressBar.SetSpriteTile(uIBaseInfoLoader2.Tile, uIBaseInfoLoader2.UVs.width / (float)uIBaseInfoLoader2.ButtonCount, uIBaseInfoLoader2.UVs.height); Material material2 = CResources.Load(uIBaseInfoLoader2.Material) as Material; uIProgressBar.Setup(this.columnRect[i].width, this.columnRect[i].height, material2); Rect uvs2 = new Rect(UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.x), 1f - UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.y + uIBaseInfoLoader2.UVs.height), UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.width), UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.height)); uIProgressBar.States[0].spriteFrames = new CSpriteFrame[1]; uIProgressBar.States[0].spriteFrames[0] = new CSpriteFrame(); uIProgressBar.States[0].spriteFrames[0].uvs = uvs2; uIProgressBar.animations[0].SetAnim(uIProgressBar.States[0], 0); uIBaseInfoLoader2.Initialize(); if (NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(item.GetColumnImageStr2(i), ref uIBaseInfoLoader2)) { uvs2 = new Rect(UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.x), 1f - UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.y + uIBaseInfoLoader2.UVs.height), UIBaseFileManager.GetPixelToUVsWidth(material2, uIBaseInfoLoader2.UVs.width), UIBaseFileManager.GetPixelToUVsHeight(material2, uIBaseInfoLoader2.UVs.height)); uIProgressBar.States[1].spriteFrames = new CSpriteFrame[1]; uIProgressBar.States[1].spriteFrames[0] = new CSpriteFrame(); uIProgressBar.States[1].spriteFrames[0].uvs = uvs2; uIProgressBar.animations[1].SetAnim(uIProgressBar.States[1], 1); } uIProgressBar.autoResize = false; uIProgressBar.anchor = SpriteRoot.ANCHOR_METHOD.UPPER_LEFT; uIProgressBar.PlayAnim(0, 0); uIProgressBar.Value = (float)item.ColumnKey[i]; uIListItemContainer.MakeChild(uIProgressBar.gameObject); uIProgressBar.gameObject.transform.localPosition = new Vector3(this.columnRect[i].x, -this.columnRect[i].y, num2); } } return(uIListItemContainer); }