コード例 #1
0
        private static void CreateGenericSpline <T>(string nameType) where T : ControllerStick
        {
            GameObject splineObj        = new GameObject(nameType);
            T          splineController = splineObj.AddComponent <T>();

            SplineBase spline = null;

            if (Selection.activeGameObject != null)
            {
                spline = Selection.activeGameObject.GetComponent <SplineBase>();
                splineObj.transform.SetParent(Selection.activeGameObject.transform);
            }

            Undo.RegisterCreatedObjectUndo(splineObj, nameType);
            Selection.activeGameObject = splineObj;
            SceneView.lastActiveSceneView.MoveToView(splineObj.transform);
            GameObjectUtility.EnsureUniqueNameForSibling(splineObj);

            Editor splineEditorGeneric         = CreateEditor((ControllerStick)splineController, typeof(ControllerStickEditor));
            ControllerStickEditor splineEditor = (ControllerStickEditor)splineEditorGeneric;

            splineEditor.ConstructSpline(spline);
        }
コード例 #2
0
        static void DrawGizmos(ControllerStick sticker, GizmoType selectionType)
        {
            if (Application.isPlaying || sticker == null || sticker.SplineBase == null)
            {
                return;
            }

            if (sticker.AnchorOnSplineChange && Selection.activeGameObject != sticker.gameObject)
            {
                ControllerStickEditor controllerStickEditor = (ControllerStickEditor)CreateEditor((ControllerStick)sticker) as ControllerStickEditor;
                SerializedProperty    pathPosition          = controllerStickEditor.GetPropertie("_pathPosition");

                float closestPosOnSpline = sticker.SplineBase.FindClosestPoint(sticker.transform.position, 0, -1, 10, sticker.PositionUnits);
                float current            = pathPosition.floatValue;

                float diff = Mathf.Abs(closestPosOnSpline - current);
                if (diff > 0.002f)
                {
                    pathPosition.floatValue = closestPosOnSpline;
                    //controllerStickEditor.UpdatePositionFromEditor();
                    //controllerStickEditor.GetPropertie("_lastPosition").vector3Value = sticker.transform.position;
                    controllerStickEditor.ApplyModification();
                    sticker.AttemptToStick();
                }
                DestroyImmediate(controllerStickEditor);
            }
            else
            {
                //Debug.Log("stick like usual");
                sticker.AttemptToStick();
            }


            Gizmos.DrawLine(sticker.transform.position, sticker.transform.position);
            Gizmos.DrawLine(sticker.transform.position, sticker.PositionWithoutOffsetFromSpline(sticker.PathPosition));
        }