GetMotorTorque() public method

Gets the motor torque of the joint given the specified timestep.

public GetMotorTorque ( float timeStep ) : float
timeStep float The time to calculate the motor torque for.
return float
コード例 #1
0
 static public int GetMotorTorque(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.WheelJoint2D self = (UnityEngine.WheelJoint2D)checkSelf(l);
         System.Single            a1;
         checkType(l, 2, out a1);
         var ret = self.GetMotorTorque(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int GetMotorTorque(IntPtr l)
 {
     try {
         UnityEngine.WheelJoint2D self = (UnityEngine.WheelJoint2D)checkSelf(l);
         System.Single            a1;
         checkType(l, 2, out a1);
         var ret = self.GetMotorTorque(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int GetMotorTorque(IntPtr l)
 {
     try{
         UnityEngine.WheelJoint2D self = (UnityEngine.WheelJoint2D)checkSelf(l);
         System.Single            a1;
         checkType(l, 2, out a1);
         System.Single ret = self.GetMotorTorque(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }