AddField() public method

Adds a simple field to the form.

public AddField ( string fieldName, int i ) : void
fieldName string
i int
return void
コード例 #1
0
ファイル: BaseRequest.cs プロジェクト: SonGit/NailGame
		private WWWForm AddParams()
		{
			WWWForm form = new WWWForm();
			form.AddField( GameConstants.REQUEST_KEY_API_KEY, Encryption.API_KEY);
			form.AddField( GameConstants.REQUEST_KEY_TIMESTAMP, "" + (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond));
			return form;
		}
コード例 #2
0
        public IEnumerator Authenticate(string gameId, string hostname, int httpPort, string username, string password, Success success, Error error)
        {
            string prefix;
            if (NetworkSettings.instance.httpUseSSL) {
                prefix = "https://";
            } else {
                prefix = "http://";
            }

            string uri = prefix + hostname + ":" + httpPort + "/api/client/login/" + gameId;
            //Debug.Log ("Authenticating via " + uri);
            var form = new WWWForm ();
            form.AddField ("username", username);
            form.AddField ("password", password);
            WWW www = new WWW (uri, form.data, form.headers);
            yield return www;

            if (www.error != null) {
                Debug.Log(www.error);
                error (www.error);
            } else {
                //Debug.Log(www.text);
                Dictionary<string, string> values = JsonConvert.DeserializeObject<Dictionary<string, string>> (www.text);
                success (values);
            }
        }
コード例 #3
0
        IEnumerator GetNewTrades()
        {
            WWWForm form = new WWWForm();
            form.AddField("_Token", APIKey); //The token
            form.AddField("Symbols", symbols); //The Symbols you want
            DateTimeOffset currentTimeEST = TimeZoneInfo.ConvertTimeFromUtc(DateTime.UtcNow, easternZone);

            
            form.AddField("StartDateTime", lastUpdatedEST.ToString(timeFormat)); //The proper DateTime in the proper format
            form.AddField("EndDateTime", currentTimeEST.AddTicks(-1000000).ToString(timeFormat)); //The proper DateTime in the proper format
            var url = "http://ws.nasdaqdod.com/v1/NASDAQTrades.asmx/GetTrades HTTP/1.1";

            WWW www = new WWW(url, form);
            yield return www;
            if (www.error == null)
            {
                //Sucessfully loaded the JSON string
                Debug.Log("Loaded following JSON string" + www.text);

            }
            else
            {
                Debug.Log("ERROR: " + www.error);
            }
        }
コード例 #4
0
ファイル: Player.cs プロジェクト: imclab/coinding-api-unity
 /**
  * Creates a new player account
  */
 public void Register(string name, string pass, Action<JSONObject> success, Action<string> error)
 {
     WWWForm form = new WWWForm();
     form.AddField("name", name);
     form.AddField("pass", Util.Encrypt(pass));
     t.Post("player/register", form, success, error);
 }
コード例 #5
0
ファイル: Game.cs プロジェクト: imclab/coinding-api-unity
 /**
  * Adds a new game to the network
  */
 public void Register(string name, string dev, string url, Action<JSONObject> success, Action<string> error)
 {
     WWWForm form = new WWWForm();
     form.AddField("name", name);
     form.AddField("dev", dev);
     form.AddField("url", url);
     t.Post("game/register", form, success, error);
 }
コード例 #6
0
        public void Login(string username, string password)
        {
            WWWForm form = new WWWForm();
            form.AddField("username", username);
            form.AddField("password", password);

            httpService.HttpPost(LOGIN_URL, form, LoginCallback);
        }
コード例 #7
0
        public void Register(string username, string password, string email)
        {
            WWWForm form = new WWWForm();
            form.AddField("username", username);
            form.AddField("password", password);
            form.AddField("email", email);

            httpService.HttpPost(REGISTRATION_URL, form, RegistrationCallback);
        }
コード例 #8
0
    public void AccountLoginCorrect(string username, string pwd)
    {
        string salt = "";
        string CorrectHashedPwd = "";
        string answer = "";
        password = pwd;

        UnityEngine.WWWForm form = new UnityEngine.WWWForm();
        form.AddField("Command", "GetHashSalt");
        form.AddField("acctName", username);
        WWWLoader.instance.myDelegate += OnGetHashAndSalt;
        WWWLoader.Load("http://unitytowerdefense.com/WebService.php", form);
    }
コード例 #9
0
ファイル: Connector.cs プロジェクト: hitnoodle/Reta-Client
        //Data is sent using HTTP GET
        public void SendData(string data)
        {
            WWWForm formData = new WWWForm();
            formData.AddField("userid", _ID);
            formData.AddField("appversion", _AppVersion);
            formData.AddField("data", data);

            if (Reta.DEBUG_ENABLED && Reta.Instance.onDebugLog != null)
                Reta.Instance.onDebugLog("[Reta] Sending Data " + data + " to " + _ID);

            //Create URL
            StartCoroutine(SendingData(formData));
        }
コード例 #10
0
        public static void SendBuildEvent()
        {
            Settings settings = Settings.Instance;

            Utils.Log ("Sending build information");
            #if UNITY_CLOUD_BUILD
            settings.Organization.ApiKey = "ffb52e2b5f4b59267466b65b90a7bf0e7f9c6190";
            #else
            if (string.IsNullOrEmpty(settings.Organization.ApiKey)) {
                Utils.Error ("API key not found");
                return;
            }
            #endif

            var bundleId = PlayerSettings.bundleIdentifier;
            WWWForm form = new WWWForm();
            form.AddField("app_name", bundleId);
            form.AddField("app_identifier", bundleId);
            form.AddField("base_identifier", bundleId);
            form.AddField("platform_id", "android");

            var headers = new Dictionary<string, string> ();
            headers.Add("X-CRASHLYTICS-DEVELOPER-TOKEN", "771b48927ee581a1f2ba1bf60629f8eb34a5b63f");
            headers.Add("X-CRASHLYTICS-API-KEY", settings.Organization.ApiKey);
            headers.Add("X-CRASHLYTICS-API-CLIENT-ID", "io.fabric.tools.unity");
            headers.Add("X-CRASHLYTICS-API-CLIENT-DISPLAY-VERSION", "1.0.0");

            string url = "https://api.crashlytics.com/spi/v1/platforms/android/apps/" + bundleId + "/built";
            byte[] rawData = form.data;
            WWW www = new WWW(url, rawData, headers);

            var timeout = false;
            var t0 = DateTime.UtcNow;
            while (!www.isDone) {
                var t1 = DateTime.UtcNow;
                var delta = (int)(t1-t0).TotalSeconds;
                if (delta > 5) {
                    timeout = true;
                    break;
                }
            };

            if (timeout) {
                Utils.Warn ("Timed out waiting for build event response. If this is a production build, you may want to build again to ensure it has been properly sent.");
            } else if (string.IsNullOrEmpty(www.error)) {
                Utils.Log ("Build information sent");
            } else {
                Utils.Error ("Could not send build event. Error: " + www.error);
            }
        }
コード例 #11
0
ファイル: Connection.cs プロジェクト: moskra/Orions
		public void Character()
		{
			_log = "Loading...";
			
			WWWForm form = new WWWForm();
			
			form.AddField("u900151974_login", username);
			form.AddField("u900151974_pass", pswd);
			
			connect = new WWW(getCharacter, form);
			
			StartCoroutine(WaitForRequestCharacter(connect));
			
		}
コード例 #12
0
ファイル: LWLogin.cs プロジェクト: gradylorenzo/LiveWorld
        public static IEnumerator Login()
        {
            if (Credentials.user_email != "" && Credentials.user_password != "")
            {
                LWInterface.NewNotification("Attempting to log in..", LWInterface.Notification.LWNotificationType.Message);
                WWWForm requestForm = new WWWForm();
                requestForm.AddField("email", Credentials.user_email);
                requestForm.AddField("password", Credentials.user_password);
                WWW request = new WWW(Domain, requestForm);

                yield return request;

                string requestText = request.text;

                if (requestText != "NLI")
                {
                    string[] creds;
                    char delim = '&';
                    creds = requestText.Split(delim);

                    Credentials.SetUser(creds[0], creds[1]);
                    isLoggedIn = true;

                    if (LoginMode == LWLoginMode.automatic_connection)
                    {
                        LWInterface.NewNotification(Credentials.user_name + " logged in. Connecting...", LWInterface.Notification.LWNotificationType.Success);
                        LWNetwork.Client.InitializeClient();
                    }
                    else
                    {
                        LWInterface.NewNotification(Credentials.user_name + " logged in.", LWInterface.Notification.LWNotificationType.Success);
                    }
                    //Automatically connect after logging in if configured to do so
                }
                else
                {
                    LWInterface.NewNotification("Incorrect login.", LWInterface.Notification.LWNotificationType.Error);
                    //Do something else if the login is invalid
                }
                //If the page does not return "NLI", the login is valid
                //Otherwise, the incorrect credentials were provided

                Credentials.ClearLogin();
                //Clear the user's login credentials, regardless of their validity
            }
            else
            {
                Debug.LogError("Login credentials not set, use LWLogin.Credentials.SetLogin()");
            }
        }
コード例 #13
0
    public void AccountLoginCorrect(string username, string pwd)
    {
        string salt             = "";
        string CorrectHashedPwd = "";
        string answer           = "";

        password = pwd;

        UnityEngine.WWWForm form = new UnityEngine.WWWForm();
        form.AddField("Command", "GetHashSalt");
        form.AddField("acctName", username);
        WWWLoader.instance.myDelegate += OnGetHashAndSalt;
        WWWLoader.Load("http://unitytowerdefense.com/WebService.php", form);
    }
コード例 #14
0
ファイル: Salesforce.cs プロジェクト: Ozhogi/WearablePack-Myo
		/*
		 * @author Cas
		 * @date 2014-01-30
		 * @description Executes the authorization of the application with Salesforce. 
		 * Saves the instance url and token to vars of the class.
		 * 
		 * @param username The user's salesforce.com username.
		 * @param password The user's salesforce.com password
		 */
		public void login(string username, string password){
			// check if Auth Token is already set
			if (token != null) return;
			
			WWWForm form = new WWWForm();

			form.AddField("username", username);
			form.AddField("password", password);
			form.AddField("client_secret", clientSecret);
			form.AddField("client_id", clientId);
			form.AddField("grant_type", grantType);
			WWW result = new WWW(oAuthEndpoint, form);

			StartCoroutine(setToken(result));
		}
コード例 #15
0
ファイル: SetFloat.cs プロジェクト: AlexGam/TowerIsland
		private IEnumerator SaveFloat(string serverAddress,string key, float value){
			WWWForm newForm = new WWWForm ();
			newForm.AddField ("key", key);
			newForm.AddField ("value", value.ToString());
			
			WWW w = new WWW (serverAddress + "/saveFloat.php", newForm);
			
			while (!w.isDone) {
				yield return new WaitForEndOfFrame();
			}
			
			if (w.error != null) {
				Debug.LogError (w.error);
			}
		}
コード例 #16
0
		public void UpdateWWWForm(ref WWWForm data)
		{
			if (fieldType == eFieldType.Verify)
				return;

			data.AddField(serverfield, value);
		}
コード例 #17
0
        public IEnumerator SendCoroutine()
        {
            AddDefaultParameters();

            WWWForm requestForm = new WWWForm ();
            requestForm.AddField ("name", this.eventName);
            requestForm.AddField ("data", this.data.ToString ());
            if (!this.customData.IsNull) {
                requestForm.AddField ("customData", this.customData.Print(false));
            } else {
                requestForm.AddField ("customData", "{}");
            }

            requestForm.AddField ("ts", "1470057439857");
            requestForm.AddField ("queued", 0);
            requestForm.AddField ("debugMode", "true");

            WWW request = new WWW ("https://apptracker.spilgames.com/v1/native-events/event/android/" + Spil.BundleIdEditor + "/" + this.eventName, requestForm);
            yield return request;
            //			while (!request.isDone);
            if (request.error != null) {
                Debug.LogError ("Error getting data: " + request.error);
                Debug.LogError ("Error getting data: " + request.text);
            } else {
                JSONObject serverResponse = new JSONObject (request.text);
                Debug.Log ("Data returned: " + serverResponse.ToString());
                ResponseEvent.Build(serverResponse);
            }
        }
コード例 #18
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		/// <summary>Converts this form data to a unity form.</summary>
		/// <returns>A Unity WWWForm suitable for web posting.</returns>
		public WWWForm ToUnityForm(){
			WWWForm result=new WWWForm();
			if(RawFields!=null){
				foreach(KeyValuePair<string,string> kvp in RawFields){
					result.AddField(kvp.Key,kvp.Value);
				}
			}
			return result;
		}
コード例 #19
0
ファイル: RestServerQuery.cs プロジェクト: killerDJO/deFORT
        public WWW POST(string url, Dictionary<string,string> post)
        {
            WWWForm form = new WWWForm();
            foreach(KeyValuePair<String,String> post_arg in post)
            {
                form.AddField(post_arg.Key, post_arg.Value);
            }
            WWW www = new WWW(url, form);

            StartCoroutine(WaitForRequest(www));
            return www;
        }
コード例 #20
0
ファイル: LogOutputHandler.cs プロジェクト: cmdr2/trooper2c
        //Capture debug.log output, send logs to Loggly
        public void HandleLog(string logString, string stackTrace, LogType type)
        {
            if ((type.Equals (LogType.Log) || type.Equals(LogType.Warning)) && !ENABLE_DEBUG_LOGS) {
                return;
            }

            //Initialize WWWForm and store log level as a string
            level = type.ToString ();
            var loggingForm = new WWWForm();

            //Add log message to WWWForm
            loggingForm.AddField("LEVEL", level);
            loggingForm.AddField("Message", logString);
            loggingForm.AddField("Stack_Trace", stackTrace);

            //Add any User, Game, or Device MetaData that would be useful to finding issues later
            loggingForm.AddField("Device_Model", SystemInfo.deviceModel);

            //Send WWW Form to Loggly, replace TOKEN with your unique ID from Loggly
            var sendLog = new WWW("http://logs-01.loggly.com/inputs/" + LogglyCredential.TOKEN + "/tag/Unity3D/", loggingForm);
        }
コード例 #21
0
        /// <summary>
        /// Tos the form.
        /// </summary>
        /// <returns>The form.</returns>
        public WWWForm ToForm()
        {
            WWWForm form = new WWWForm();
            Type t = GetType();
            FieldInfo[] fis = t.GetFields(BindingFlags.Public | BindingFlags.Instance);
            foreach (FieldInfo f in fis)
            {
                object val = f.GetValue(this);
                form.AddField(f.Name, val != null ? val.ToString() : "");
            }

            return form;
        }
コード例 #22
0
        /**
         * Posts the feedback
         */
        public void Submit()
        {
            WWWForm formData = new WWWForm();

            if(this.title != null)
            {
                formData.AddField("title", this.title.text);
            }

            if(this.body != null)
            {
                formData.AddField("body", this.body.text);
            }

            if(this.pickedRating > -1)
            {
                formData.AddField("rating", this.pickedRating.ToString());
            }

            StartCoroutine(WebService.PostForm(this.Uri, formData, OnReceiveResponse));

            this.SetActiveStep(this.loadingStep);
        }
コード例 #23
0
ファイル: DeleteKey.cs プロジェクト: AlexGam/TowerIsland
		private IEnumerator DeleteEntry(string serverAddress,string key){
			WWWForm newForm = new WWWForm ();
			newForm.AddField ("key", key);

			WWW w = new WWW (serverAddress + "/deleteEntry.php", newForm);
			
			while (!w.isDone) {
				yield return new WaitForEndOfFrame();
			}
			
			if (w.error != null) {
				Debug.LogError (w.error);
			}
		}
コード例 #24
0
ファイル: GetFloat.cs プロジェクト: AlexGam/TowerIsland
		private IEnumerator LoadFloat(string serverAddress,string key){
			WWWForm newForm = new WWWForm ();
			newForm.AddField ("key", key);
			
			WWW w = new WWW (serverAddress + "/getFloat.php", newForm);
			
			while (!w.isDone) {
				yield return new WaitForEndOfFrame();
			}
			
			if (w.error != null) {
				Debug.LogError (w.error);
			}
			store.Value = System.Convert.ToSingle(w.text);
		}
コード例 #25
0
 static public int AddField(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(string), typeof(int)))
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.AddField(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(string)))
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             self.AddField(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             System.Text.Encoding a3;
             checkType(l, 4, out a3);
             self.AddField(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #26
0
ファイル: GetVector3.cs プロジェクト: AlexGam/TowerIsland
		private IEnumerator LoadVector3(string serverAddress,string key){
			WWWForm newForm = new WWWForm ();
			newForm.AddField ("key", key);
			
			WWW w = new WWW (serverAddress + "/getVector.php", newForm);
			
			while (!w.isDone) {
				yield return new WaitForEndOfFrame();
			}
			
			if (w.error != null) {
				Debug.LogError (w.error);
			}
			string[] split = w.text.Split (',');

			store.Value =  new Vector3(System.Convert.ToSingle(split[0].Trim()),System.Convert.ToSingle(split[1].Trim()),System.Convert.ToSingle(split[2].Trim()));
		}
コード例 #27
0
ファイル: GameOverManager.cs プロジェクト: lmucs/Coliseo
        float restartTimer; // Timer to count up to restarting the level

        #endregion Fields

        #region Methods

        public void Gameover()
        {
            // If the player has run out of health...
            string username = Player.username;
            string auth = username + ":" + Player.password;
            WWWForm scoreForm = new WWWForm ();
            scoreForm.AddField ("score", Spawn.killCount + 100000000);
            var headers = scoreForm.headers;
            headers ["Authorization"] = "Basic " + System.Convert.ToBase64String (System.Text.Encoding.ASCII.GetBytes (auth));
            WWW w = new WWW ("http://localhost:3000/api/v1/scores/" + username, scoreForm.data, headers);
            while (!w.isDone) { };
            Debug.Log ("Submiting score for " + Player.username + " with pass " + Player.password);
            Application.LoadLevel ("StartMenu");
            //anim.SetTrigger ("GameOver");

            restart = true;
        }
コード例 #28
0
        private IEnumerator TakeScreenshot()
        {
            yield return new WaitForEndOfFrame();

            var width = Screen.width;
            var height = Screen.height;
            var tex = new Texture2D(width, height, TextureFormat.RGB24, false);
            // Read screen contents into the texture
            tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
            tex.Apply();
            byte[] screenshot = tex.EncodeToPNG();

            var wwwForm = new WWWForm();
            wwwForm.AddBinaryData("image", screenshot, "InteractiveConsole.png");
            wwwForm.AddField("message", "herp derp.  I did a thing!  Did I do this right?");
            FB.API("me/photos", HttpMethod.POST, handleResult, wwwForm);
        }
コード例 #29
0
		//基本認証
		IEnumerator BasicAuthenticate() {
			var form = new WWWForm();
			form.AddField("name", "value");
			var headers = form.headers;
			var rawData = form.data;
			var url = "http://localhost:8080/Cradle/";

			//入力をBase64へシリアライズ
			headers["Authorization"] = 
				"Basic " + System.Convert.ToBase64String(
					System.Text.Encoding.ASCII.GetBytes(GetId() + ":" + GetPass()));
			
			//テスト中のため、ログを表示
			Debug.Log (GetId() + ":" + GetPass());
			
			var www = new WWW(url, rawData, headers);
			yield return www;
			
			
			// 成功
			if (www.error == null) {
				Debug.Log("Get Success");
				SetProxyFlg();

				//サーバーからJson形式のファイルを受け取る
				var json = www.text; 
				// GetResponseクラスにレスポンスを格納する
				GetResponse response = JsonMapper.ToObject<GetResponse> (json);
				Debug.Log("itemid :" + response.itemId);
				Debug.Log("itemname" + response.itemName);
				Debug.Log("itemType" + response.itemType);
				Debug.Log("price" + response.price);
				Debug.Log("attack" + response.attack);
				Debug.Log("defence" + response.defence);
				Debug.Log("description" + response.description);
				Debug.Log("updateTime" + response.updateTime);
			}
			// 失敗
			else{
				Debug.Log("Get Failure : " + www.error); 
				//サーバ^との連動が完全になるまで仮処理
				SetProxyFlg();
			}
		}
コード例 #30
0
ファイル: RESTService.cs プロジェクト: thijsvm/Bachelorproef
        public static void AddDonation(Backer backer, Fundable fundable, string amount, string feedback, Action action)
        {
            WWWForm form = new WWWForm();
            form.AddField("firstname", backer.FirstName);
            form.AddField("lastname", backer.FamilyName);
            form.AddField("mail", backer.Mail);
            form.AddField("fundableID", fundable.Id);
            form.AddField("amount", amount);
            form.AddField("feedback", feedback);

            UnityWebRequest request = UnityWebRequest.Post(endpoint + "unityDonation", form);
            coroutineHelper.StartCoroutine(UploadDonation(request, action));
        }
コード例 #31
0
 static public int AddField(IntPtr l)
 {
     try{
         if (matchType(l, 2, typeof(string), typeof(string)))
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             self.AddField(a1, a2);
             return(0);
         }
         else if (matchType(l, 2, typeof(string), typeof(string), typeof(System.Text.Encoding)))
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             System.Text.Encoding a3;
             checkType(l, 4, out a3);
             self.AddField(a1, a2, a3);
             return(0);
         }
         else if (matchType(l, 2, typeof(string), typeof(int)))
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.AddField(a1, a2);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #32
0
    static int AddField(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <int>(L, 3))
            {
                UnityEngine.WWWForm obj = (UnityEngine.WWWForm)ToLua.CheckObject <UnityEngine.WWWForm>(L, 1);
                string arg0             = ToLua.CheckString(L, 2);
                int    arg1             = (int)LuaDLL.lua_tonumber(L, 3);
                obj.AddField(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string>(L, 3))
            {
                UnityEngine.WWWForm obj = (UnityEngine.WWWForm)ToLua.CheckObject <UnityEngine.WWWForm>(L, 1);
                string arg0             = ToLua.CheckString(L, 2);
                string arg1             = ToLua.ToString(L, 3);
                obj.AddField(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                UnityEngine.WWWForm obj   = (UnityEngine.WWWForm)ToLua.CheckObject <UnityEngine.WWWForm>(L, 1);
                string arg0               = ToLua.CheckString(L, 2);
                string arg1               = ToLua.CheckString(L, 3);
                System.Text.Encoding arg2 = (System.Text.Encoding)ToLua.CheckObject <System.Text.Encoding>(L, 4);
                obj.AddField(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.WWWForm.AddField"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #33
0
 static int QPYX_AddField_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <int>(L_YXQP, 3))
         {
             UnityEngine.WWWForm QPYX_obj_YXQP = (UnityEngine.WWWForm)ToLua.CheckObject <UnityEngine.WWWForm>(L_YXQP, 1);
             string QPYX_arg0_YXQP             = ToLua.CheckString(L_YXQP, 2);
             int    QPYX_arg1_YXQP             = (int)LuaDLL.lua_tonumber(L_YXQP, 3);
             QPYX_obj_YXQP.AddField(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <string>(L_YXQP, 3))
         {
             UnityEngine.WWWForm QPYX_obj_YXQP = (UnityEngine.WWWForm)ToLua.CheckObject <UnityEngine.WWWForm>(L_YXQP, 1);
             string QPYX_arg0_YXQP             = ToLua.CheckString(L_YXQP, 2);
             string QPYX_arg1_YXQP             = ToLua.ToString(L_YXQP, 3);
             QPYX_obj_YXQP.AddField(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 4)
         {
             UnityEngine.WWWForm QPYX_obj_YXQP   = (UnityEngine.WWWForm)ToLua.CheckObject <UnityEngine.WWWForm>(L_YXQP, 1);
             string QPYX_arg0_YXQP               = ToLua.CheckString(L_YXQP, 2);
             string QPYX_arg1_YXQP               = ToLua.CheckString(L_YXQP, 3);
             System.Text.Encoding QPYX_arg2_YXQP = (System.Text.Encoding)ToLua.CheckObject <System.Text.Encoding>(L_YXQP, 4);
             QPYX_obj_YXQP.AddField(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
             return(0);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.WWWForm.AddField"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #34
0
 static public int AddField(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(string), typeof(int)))
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             self.AddField(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(string)))
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             self.AddField(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.WWWForm self = (UnityEngine.WWWForm)checkSelf(l);
             System.String       a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             System.Text.Encoding a3;
             checkType(l, 4, out a3);
             self.AddField(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function AddField to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #35
0
    //After getting callback request token
    public IEnumerator GetTokens()
    {
        string strResponse;

        var frm = new UnityEngine.WWWForm();

        frm.AddField("code", AuthCode);
        frm.AddField("client_id", CLIENT_ID);
        frm.AddField("client_secret", CLIENT_SECRET);
        frm.AddField("grant_type", "authorization_code");
        frm.AddField("redirect_uri", ServerURI);

        // frm.headers.Add("Content-Type", "application/x-www-form-urlencoded");

        using (UnityWebRequest www = UnityWebRequest.Post(String.Format(TOKEN_URI_TEMPLATE, BASE_URI), frm))
        {
            www.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");

            yield return(www.SendWebRequest());

            strResponse = www.downloadHandler.text;
        }

        /*
         * AddLogEntry("Sending request for tokens...");
         *
         * WebRequest wrRequest = WebRequest.Create(String.Format(TOKEN_URI_TEMPLATE, BASE_URI));
         * wrRequest.Method = "POST";
         * wrRequest.ContentType = "application/x-www-form-urlencoded";
         *
         * StreamWriter swPost = new StreamWriter(wrRequest.GetRequestStream());
         * swPost.Write(FormAuthReq);
         * swPost.Flush();
         * swPost.Close();
         *
         * AddLogEntry("Request sent...waiting for response...");
         *
         * WebResponse wrResponse = wrRequest.GetResponse();
         *
         * AddLogEntry("Processing response...");
         * StreamReader srResponse = new StreamReader(wrResponse.GetResponseStream());
         * strResponse = srResponse.ReadToEnd();
         * srResponse.Close();
         */


        using (TextReader sr = new StringReader(strResponse))
        {
            using (var reader = new Newtonsoft.Json.JsonTextReader(sr))
            {
                var ser = Newtonsoft.Json.JsonSerializer.Create();

                var jtrResponse = ser.Deserialize <JSONTokenResponse>(reader);

                AccessToken  = jtrResponse.access_token;
                RefreshToken = jtrResponse.refresh_token;
            }
        }

        ApiClient.Instance.AccessToken  = AccessToken;
        ApiClient.Instance.RefreshToken = RefreshToken;
    }
コード例 #36
-1
ファイル: Player.cs プロジェクト: imclab/coinding-api-unity
 /**
  * Authenticated resource which returns the current balance of the player in Bitcoins
  */
 public void Balance(string name, string pass, Action<JSONObject> success, Action<string> error)
 {
     WWWForm form = new WWWForm();
     form.AddField("name", name);
     form.AddField("pass", Util.Encrypt(pass));
     t.Get("player/balance", form, success, error);
 }
コード例 #37
-1
 /**
  * Authenticated resource which returns the current balance of the developer in Bitcoins
  */
 public void Balance(string email, string pass, Action<JSONObject> success, Action<string> error)
 {
     WWWForm form = new WWWForm();
     form.AddField("email", email);
     form.AddField("pass", Util.Encrypt(pass));
     t.Get("developer/balance", form, success, error);
 }