public static Vector3RightHand Normalize(Vector3RightHand value) { float num = Vector3RightHand.Magnitude(value); if (num > 1E-05f) { return(value / num); } return(Vector3RightHand.zero); }
public void Normalize() { float num = Vector3RightHand.Magnitude(this); if (num > 1E-05f) { this /= num; } else { this = Vector3RightHand.zero; } }