public static IntPtr GetGlobalEventQueue() { IntPtr result; UnityEventQueueSystem.INTERNAL_CALL_GetGlobalEventQueue(out result); return(result); }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UnityEventQueueSystem o; o = new UnityEngine.UnityEventQueueSystem(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.UnityEventQueueSystem o; o = new UnityEngine.UnityEventQueueSystem(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.UnityEventQueueSystem o; o=new UnityEngine.UnityEventQueueSystem(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.UnityEventQueueSystem o; o = new UnityEngine.UnityEventQueueSystem(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.UnityEventQueueSystem o; o=new UnityEngine.UnityEventQueueSystem(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }