static public int SetPixel(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 5) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); UnityEngine.Color a4; checkType(l, 5, out a4); self.SetPixel(a1, a2, a3, a4); pushValue(l, true); return(1); } else if (argc == 6) { UnityEngine.Texture3D self = (UnityEngine.Texture3D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); UnityEngine.Color a4; checkType(l, 5, out a4); System.Int32 a5; checkType(l, 6, out a5); self.SetPixel(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetPixel to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }