public Vector3 GetInterpolatedNormal(float x, float y) { Vector3 result; TerrainData.INTERNAL_CALL_GetInterpolatedNormal(this, x, y, out result); return(result); }
/// <summary> /// <para>Get an interpolated normal at a given location.</para> /// </summary> /// <param name="x"></param> /// <param name="y"></param> public Vector3 GetInterpolatedNormal(float x, float y) { Vector3 vector3; TerrainData.INTERNAL_CALL_GetInterpolatedNormal(this, x, y, out vector3); return(vector3); }