コード例 #1
0
 static public int set_useContactForce(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.useContactForce = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int get_speedVariation(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.speedVariation);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #3
0
        /// <summary>
        /// Read the data into the specified value.
        /// </summary>
        /// <param name="value">Value.</param>
        /// <param name="reader">Reader.</param>
        public override void ReadInto(object value, ISaveGameReader reader)
        {
            UnityEngine.SurfaceEffector2D surfaceEffector2D = (UnityEngine.SurfaceEffector2D)value;
            foreach (string property in reader.Properties)
            {
                switch (property)
                {
                case "speed":
                    surfaceEffector2D.speed = reader.ReadProperty <System.Single> ();
                    break;

                case "speedVariation":
                    surfaceEffector2D.speedVariation = reader.ReadProperty <System.Single> ();
                    break;

                case "forceScale":
                    surfaceEffector2D.forceScale = reader.ReadProperty <System.Single> ();
                    break;

                case "useContactForce":
                    surfaceEffector2D.useContactForce = reader.ReadProperty <System.Boolean> ();
                    break;

                case "useFriction":
                    surfaceEffector2D.useFriction = reader.ReadProperty <System.Boolean> ();
                    break;

                case "useBounce":
                    surfaceEffector2D.useBounce = reader.ReadProperty <System.Boolean> ();
                    break;

                case "useColliderMask":
                    surfaceEffector2D.useColliderMask = reader.ReadProperty <System.Boolean> ();
                    break;

                case "colliderMask":
                    surfaceEffector2D.colliderMask = reader.ReadProperty <System.Int32> ();
                    break;

                case "enabled":
                    surfaceEffector2D.enabled = reader.ReadProperty <System.Boolean> ();
                    break;

                case "tag":
                    surfaceEffector2D.tag = reader.ReadProperty <System.String> ();
                    break;

                case "name":
                    surfaceEffector2D.name = reader.ReadProperty <System.String> ();
                    break;

                case "hideFlags":
                    surfaceEffector2D.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> ();
                    break;
                }
            }
        }
コード例 #4
0
 static public int get_forceScale(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.forceScale);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #5
0
 static public int get_forceScale(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         pushValue(l, self.forceScale);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #6
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D o;
         o = new UnityEngine.SurfaceEffector2D();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #7
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D o;
         o=new UnityEngine.SurfaceEffector2D();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #8
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D o;
         o = new UnityEngine.SurfaceEffector2D();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #9
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D o;
         o=new UnityEngine.SurfaceEffector2D();
         pushValue(l,true);
         pushValue(l,o);
         return 2;
     }
     catch(Exception e) {
         return error(l,e);
     }
 }
コード例 #10
0
 static public int set_useFriction(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.useFriction = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #11
0
 static public int set_forceScale(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.forceScale = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #12
0
 static public int set_useFriction(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.useFriction = v;
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #13
0
 static public int set_forceScale(IntPtr l)
 {
     try {
         UnityEngine.SurfaceEffector2D self = (UnityEngine.SurfaceEffector2D)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.forceScale = v;
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #14
0
 static void SurfaceEffector2D_useContactForce(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.SurfaceEffector2D _this = (UnityEngine.SurfaceEffector2D)vc.csObj;
         var result = _this.useContactForce;
         JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result));
     }
     else
     {
         System.Boolean arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg);
         UnityEngine.SurfaceEffector2D _this = (UnityEngine.SurfaceEffector2D)vc.csObj;
         _this.useContactForce = arg0;
     }
 }
コード例 #15
0
 static void SurfaceEffector2D_forceScale(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.SurfaceEffector2D _this = (UnityEngine.SurfaceEffector2D)vc.csObj;
         var result = _this.forceScale;
         JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result));
     }
     else
     {
         System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg);
         UnityEngine.SurfaceEffector2D _this = (UnityEngine.SurfaceEffector2D)vc.csObj;
         _this.forceScale = arg0;
     }
 }
コード例 #16
0
 /// <summary>
 /// Write the specified value using the writer.
 /// </summary>
 /// <param name="value">Value.</param>
 /// <param name="writer">Writer.</param>
 public override void Write(object value, ISaveGameWriter writer)
 {
     UnityEngine.SurfaceEffector2D surfaceEffector2D = (UnityEngine.SurfaceEffector2D)value;
     writer.WriteProperty("speed", surfaceEffector2D.speed);
     writer.WriteProperty("speedVariation", surfaceEffector2D.speedVariation);
     writer.WriteProperty("forceScale", surfaceEffector2D.forceScale);
     writer.WriteProperty("useContactForce", surfaceEffector2D.useContactForce);
     writer.WriteProperty("useFriction", surfaceEffector2D.useFriction);
     writer.WriteProperty("useBounce", surfaceEffector2D.useBounce);
     writer.WriteProperty("useColliderMask", surfaceEffector2D.useColliderMask);
     writer.WriteProperty("colliderMask", surfaceEffector2D.colliderMask);
     writer.WriteProperty("enabled", surfaceEffector2D.enabled);
     writer.WriteProperty("tag", surfaceEffector2D.tag);
     writer.WriteProperty("name", surfaceEffector2D.name);
     writer.WriteProperty("hideFlags", surfaceEffector2D.hideFlags);
 }
コード例 #17
0
    void Awake()
    {
        

        float dir = 0.0f;
        if (rightStart)
            dir = 1.0f;
        else if (leftStart)
            dir = -1.0f;
        dir = dir * conveyorSpeed;

        surEff = GetComponent<SurfaceEffector2D>();
        surEff.speed = dir;

        yetOnChange = true;
        yetOffChange = false;
    }
コード例 #18
0
 /// <summary>
 /// Read the data using the reader.
 /// </summary>
 /// <param name="reader">Reader.</param>
 public override object Read(ISaveGameReader reader)
 {
     UnityEngine.SurfaceEffector2D surfaceEffector2D = SaveGameType.CreateComponent <UnityEngine.SurfaceEffector2D> ();
     ReadInto(surfaceEffector2D, reader);
     return(surfaceEffector2D);
 }
コード例 #19
0
    static int _CreateSurfaceEffector2D(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            SurfaceEffector2D obj = new SurfaceEffector2D();
            LuaScriptMgr.Push(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: SurfaceEffector2D.New");
        }

        return 0;
    }
コード例 #20
0
 // Use this for initialization
 void Start()
 {
     launcherSE = GetComponent<SurfaceEffector2D>();
     UpdateLivesText();
 }
コード例 #21
0
 void Start()
 {
     surfaceEffector = GetComponent<SurfaceEffector2D>();
     anim = GetComponent<Animator>();
     SetSpeed();
 }