static public int OnStateIK(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 4) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); UnityEngine.AnimatorStateInfo a2; checkValueType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.OnStateIK(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 5) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); UnityEngine.AnimatorStateInfo a2; checkValueType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); UnityEngine.Experimental.Director.AnimatorControllerPlayable a4; checkType(l, 5, out a4); self.OnStateIK(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function OnStateIK to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int OnStateIK__Animator__AnimatorStateInfo__Int32(IntPtr l) { try { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); UnityEngine.AnimatorStateInfo a2; checkValueType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.OnStateIK(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnStateIK(IntPtr l) { try { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); UnityEngine.AnimatorStateInfo a2; checkValueType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.OnStateIK(a1, a2, a3); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int OnStateIK(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 4) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); UnityEngine.AnimatorStateInfo a2; checkValueType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.OnStateIK(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 5) { UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l); UnityEngine.Animator a1; checkType(l, 2, out a1); UnityEngine.AnimatorStateInfo a2; checkValueType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); UnityEngine.Animations.AnimatorControllerPlayable a4; checkValueType(l, 5, out a4); self.OnStateIK(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }