static public int SetBindPoses(IntPtr l) { try { UnityEngine.Sprite self = (UnityEngine.Sprite)checkSelf(l); Unity.Collections.NativeArray <UnityEngine.Matrix4x4> a2; checkValueType(l, 2, out a2); self.SetBindPoses(a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }