コード例 #1
0
    // Use this for initialization
    void Start()
    {
        // Retrieve bomb manager instance
        _BombManager = BombManager.GetBombManagerInstance();
        // Retrieve the bomb ticking animation and launch it
        bombTickingAnimation = this.GetComponent<Animation>();

        // Retrieve the bom transform property
        bombTransform = this.GetComponent<Transform>();

        // Retrieve the explosion sound and store it
        bombExplosionSound = this.GetComponent<AudioSource>();

        // Retrieve the Particle System and store it
        bombExplosionParticle = this.GetComponent<ParticleSystem>();

        TailleExplosion.Set(tailleExplosion, tailleExplosion, tailleExplosion);

        SphereCollider[] listeSphereCollider = this.GetComponentsInChildren<SphereCollider>();
        for(int i = 0; i< listeSphereCollider.Length; i++) {
            if (listeSphereCollider[i].gameObject.layer == LayerMask.NameToLayer("Explosion")) {
                bombExplosionTrigger = (SphereCollider)listeSphereCollider[i];
                bombExplosionTrigger.isTrigger = false;
                bombExplosionTrigger.enabled = false;

                bombExplosionTrigger.GetComponent<SphereCollider>().radius = (0.11111f * tailleExplosion);
                break;
            }

        }

        Transform[] listeMesh = this.GetComponentsInChildren<Transform>();

        for(int i = 0; i< listeMesh.Length; i++) {
            if (listeMesh[i].gameObject.layer == LayerMask.NameToLayer("ExplosionGraphic")) {
                bomGraphic = ((Transform)listeMesh[i]);
                bomGraphic.transform.localScale = TailleExplosion;
                //bombGraphicMesh.enabled = false;
                break;
            }
        }

        bombExplosion = this.GetComponentInChildren<ToggleExplosion>();
        bombExplosion.Hide();
        _BombManager.AddBomb(this.gameObject);
    }