コード例 #1
1
ファイル: WebBrowser.cs プロジェクト: Temechon/Babylon.js
 public WebBrowser()
 {
     this.hostView = null;
     this.parentWin = null;
     this.internalWebView = null;
     this.dockedGetterMethod = null;
 }
コード例 #2
1
ファイル: WebBrowser.cs プロジェクト: Temechon/Babylon.js
 public bool AttachView(EditorWindow parent, ScriptableObject webView, bool initialize = false)
 {
     this.parentWin = parent;
     this.internalWebView = webView;
     if (this.internalWebView != null)
     {
         this.hostView = Tools.GetReflectionField<object>(parent, "m_Parent");
         this.dockedGetterMethod = this.parentWin.GetType().GetProperty("docked", Tools.FullBinding).GetGetMethod(true);
         if (this.hostView != null && dockedGetterMethod != null)
         {
             if (initialize)
             {
                 Rect initViewRect = new Rect(0, 20, this.parentWin.position.width, this.parentWin.position.height - ((this.IsDocked()) ? 20 : 40));
                 this.InitWebView(this.hostView, (int)initViewRect.x, (int)initViewRect.y, (int)initViewRect.width, (int)initViewRect.height, false);
                 this.SetHideFlags(HideFlags.HideAndDontSave);
                 this.AllowRightClickMenu(true);
             }
         }
         else
         {
             throw new Exception("Failed to get parent window or docked property");
         }
     }
     return (this.internalWebView != null);
 }
コード例 #3
0
		public void DrawInspectorGUI(ScriptableObject settings, ServiceItem item, System.Action onReset, GUISkin skin) {

			if (FlowSystem.GetData() == null) return;

			++UnityEditor.EditorGUI.indentLevel;
			try {

				if (this.GetAuthPermissions() != AuthKeyPermissions.None && FlowSystem.GetData().IsValidAuthKey() == false) {
					
					UnityEditor.EditorGUILayout.HelpBox("Authorization Key is not valid.", UnityEditor.MessageType.Error);
					FlowSystem.DrawEditorGetKeyButton(skin);
					
				} else if (FlowSystem.GetData().IsValidAuthKey(this.GetAuthPermissions()) == false) {
					
					UnityEditor.EditorGUILayout.HelpBox("You have no permission to use this service.", UnityEditor.MessageType.Warning);
					FlowSystem.DrawEditorGetKeyButton(skin);
					
				} else {

					this.DoInspectorGUI(settings, item, onReset, skin);

				}
				
			} catch (UnityException e) {

				Debug.LogException(e);

			}
			--UnityEditor.EditorGUI.indentLevel;

		}
コード例 #4
0
 static public int constructor(IntPtr l)
 {
     UnityEngine.ScriptableObject o;
     o = new UnityEngine.ScriptableObject();
     pushObject(l, o);
     return(1);
 }
コード例 #5
0
    static int CreateInstance(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <System.Type>(L, 1))
            {
                System.Type arg0 = (System.Type)ToLua.ToObject(L, 1);
                UnityEngine.ScriptableObject o = UnityEngine.ScriptableObject.CreateInstance(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 1 && TypeChecker.CheckTypes <string>(L, 1))
            {
                string arg0 = ToLua.ToString(L, 1);
                UnityEngine.ScriptableObject o = UnityEngine.ScriptableObject.CreateInstance(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ScriptableObject.CreateInstance"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #6
0
        /// <summary>
        //    This makes it easy to create, name and place unique new ScriptableObject asset files.
        /// </summary>
        public static void CreateAssetAtPath( ScriptableObject pxObject, string pxPath, string pxFilename )
        {
            string pxFullPath = "";

            string pxAssetPath = "Assets";
            string pxExtension = ".asset";

            bool bPathSupplied = !string.IsNullOrEmpty( pxPath );
            bool bFilenameSupplied  = !string.IsNullOrEmpty( pxFilename );

            // Concatenate the full path for the asset
            if ( bPathSupplied )
            {
                List<string> pxPathComponents = new List<string>();

                bool bAssetPathSupplied = pxPath.StartsWith( pxAssetPath );
                if ( !bAssetPathSupplied )
                {
                    pxPathComponents.Add( pxAssetPath );
                    pxPathComponents.Add( "/" );
                }

                pxPathComponents.Add( pxPath );

                bool bPathHasTrailingSlash = pxPath.EndsWith( "/" );
                if ( !bPathHasTrailingSlash )
                {
                    pxPathComponents.Add( "/" );
                }

                if ( bFilenameSupplied )
                {
                    pxPathComponents.Add( pxFilename );

                    bool bExtensionSupplied = pxFilename.EndsWith( pxExtension );
                    if ( !bExtensionSupplied )
                    {
                        pxPathComponents.Add( pxExtension );
                    }
                }
                else
                {
                    pxPathComponents.Add( pxObject.name );
                    pxPathComponents.Add( pxExtension );
                }

                string[] pxComponentArray = pxPathComponents.ToArray();
                pxFullPath = string.Concat( pxComponentArray );
            }
            else
            {
                string pxObjectTypeName = pxObject.GetType().Name;
                pxFullPath = pxAssetPath + "/" + pxObjectTypeName + pxExtension;
            }

            // Create the Asset
            Debug.Log( "Creating asset at: " + pxFullPath + "..." );
            AssetDatabase.CreateAsset( pxObject, pxFullPath );
            AssetDatabase.SaveAssets();
        }
コード例 #7
0
    public static void CreateAsset(ScriptableObject o, string name)
    {
        string path;
        if (o.GetType() == typeof(Quest))
        {
            path = "Assets/Resources/Quests";
        }
        else
            path = "Assets/Resources/Items";

        if (Path.GetExtension(path) != "")
        {
            path = path.Replace(Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
        }

        string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(path + "/" + name + ".asset");
        if (!AssetDatabase.Contains(o))
        {
            AssetDatabase.CreateAsset(o, assetPathAndName);
            Debug.Log("Asset has been created in " + assetPathAndName);
        }
        else
        {
            Debug.Log("Asset has already been in database in " + o.ToString());
            AssetDatabase.Refresh();
            EditorUtility.FocusProjectWindow();
            Selection.activeObject = o;
            return;
        }

        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        EditorUtility.FocusProjectWindow();
        Selection.activeObject = o;
    }
コード例 #8
0
ファイル: CFGImporter.cs プロジェクト: fuutou89/AngeVierge
    void OnGUI()
    {
        _sheetIndex = EditorGUILayout.IntField("sheet number: ", _sheetIndex);

        if (GUILayout.Button("根据文件生成通用配置描述文件", GUILayout.MaxWidth(200), GUILayout.Height(80)))
        {
            _ImportCommonCFGCSharp();
        }

        EditorGUILayout.Separator();

        _ta = EditorGUILayout.ObjectField("配置描述文件:", _ta, typeof(TextAsset), GUILayout.MinWidth(200)) as TextAsset;
        if (GUILayout.Button("根据文件生成通用配置数据文件", GUILayout.MaxWidth(200), GUILayout.Height(80)))
        {
            AssetUtil.SaveAsset(ScriptableObject.CreateInstance(_ta.name), _ta.name);
        }

        EditorGUILayout.Separator();

        _so = EditorGUILayout.ObjectField("配置文件:", _so, typeof(ScriptableObject), GUILayout.MinWidth(200)) as ScriptableObject;
        if (GUILayout.Button("根据文件导入通用配置数据", GUILayout.MaxWidth(200), GUILayout.Height(80)))
        {
            _ImportCommonCFGData();
        }
    }
コード例 #9
0
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ScriptableObject o;
         o = new UnityEngine.ScriptableObject();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #10
0
 public static void SaveAsset(ScriptableObject asset, string path)
 {
     AssetDatabase.CreateAsset(asset, path);
     AssetDatabase.SaveAssets();
     EditorUtility.FocusProjectWindow();
     Selection.activeObject = asset;
 }
コード例 #11
0
 static public int CreateInstance_s(IntPtr l)
 {
     try{
         if (matchType(l, 1, typeof(string)))
         {
             System.String a1;
             checkType(l, 1, out a1);
             UnityEngine.ScriptableObject ret = UnityEngine.ScriptableObject.CreateInstance(a1);
             pushValue(l, ret);
             return(1);
         }
         else if (matchType(l, 1, typeof(System.Type)))
         {
             System.Type a1;
             checkType(l, 1, out a1);
             UnityEngine.ScriptableObject ret = UnityEngine.ScriptableObject.CreateInstance(a1);
             pushValue(l, ret);
             return(1);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #12
0
 //Use this for initialization
 void Start()
 {
     //KEYBOARD/CONTROLLER SWITCH
     gameScript = ScriptableObject.CreateInstance("GameController");
     gameInstance = (GameController)gameScript;
     gameInstance.Init();
 }
コード例 #13
0
 protected override void OnValidate()
 {
     base.OnValidate();
     if (ToDoApplication == null)
     {
         _toDoApplicationObject = null;
     }
 }
コード例 #14
0
 protected void ReplaceDockAreaPane(View dockArea, EditorWindow originalPane, EditorWindow newPane)
 {
     if (dockArea.HasField("m_Panes"))
     {
         var dockedPanes = dockArea.GetFieldValue <List <EditorWindow> >("m_Panes");
         var dockIndex   = dockedPanes.IndexOf(originalPane);
         dockedPanes[dockIndex] = newPane;
     }
 }
コード例 #15
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.ScriptableObject o;
         o = new UnityEngine.ScriptableObject();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #16
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.ScriptableObject o;
         o=new UnityEngine.ScriptableObject();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #17
0
 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.ScriptableObject o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.ScriptableObject();
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
コード例 #18
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.ScriptableObject o;
         o=new UnityEngine.ScriptableObject();
         pushValue(l,true);
         pushValue(l,o);
         return 2;
     }
     catch(Exception e) {
         return error(l,e);
     }
 }
コード例 #19
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.ScriptableObject o;
         o = new UnityEngine.ScriptableObject();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #20
0
    protected static void SwapViews(View a, View b)
    {
        var containerA = a.GetPropertyValue <ContainerWindow>("window");
        var containerB = b.GetPropertyValue <ContainerWindow>("window");

        SetFreezeContainer(containerA, true);
        SetFreezeContainer(containerB, true);

        containerA.SetPropertyValue("rootView", b);
        containerB.SetPropertyValue("rootView", a);

        SetFreezeContainer(containerA, true);
        SetFreezeContainer(containerB, true);
    }
コード例 #21
0
ファイル: Locker.cs プロジェクト: PrawnStudiosOfficial/RPG
    void OnGUI()
    {
        if (show == true)
        {
            boxColor = new GUIStyle(GUI.skin.box);

            GUILayout.BeginArea (new Rect (0, 0, Screen.width, Screen.height));
            GUILayout.BeginHorizontal ();
            GUILayout.FlexibleSpace ();
            GUILayout.BeginVertical ();
            GUILayout.FlexibleSpace ();
            //
            GUILayout.Label("Filter: ");
            filter = GUILayout.TextArea(filter, 25, GUILayout.Width(200));
            filter = filter.ToLower();

            //scrollArea = GUILayout.BeginScrollView (scrollArea, GUILayout.Width (900), GUILayout.Height (750));
            for (int i = 0; i < content.Count; i++)
            {
                if(content[i].Name.ToLower().Contains(filter))
                {
                    if(selected == content[i])
                    {
                        boxColor.normal.textColor = Color.green;
                        boxColor.normal.background = content[i].Icon;
                    }
                    else
                    {
                        boxColor.normal.textColor = Color.white;
                        boxColor.normal.background = content[i].Icon;
                    }

                    GUILayout.Box(content[i].name, boxColor, GUILayout.Height(128), GUILayout.Width(128));

                    if (Event.current.type == EventType.MouseUp && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition))
                    {
                        selected = content[i];
                    }
                }
            }

            //GUILayout.EndScrollView();
            //
            GUILayout.FlexibleSpace ();
            GUILayout.EndVertical ();
            GUILayout.FlexibleSpace ();
            GUILayout.EndHorizontal ();
            GUILayout.EndArea ();
        }
    }
コード例 #22
0
    public static T GetScriptableObjectInterface <T>(this UnityEngine.ScriptableObject o)
    {
        var targetType = typeof(T);
        var objectType = o.GetType();

        foreach (var objectInterface in objectType.GetInterfaces())
        {
            if (objectInterface == targetType)
            {
                return(o.To <T>());
            }
        }

        return(default(T));
    }
コード例 #23
0
ファイル: GraphData.cs プロジェクト: nicloay/Node-Inspector
        public static bool CanCreateGraphData(ScriptableObject parentObject, FieldInfo fieldInfo, out GraphData graphData)
        {
            graphData = null;
            Type fieldValueType = fieldInfo.FieldType;
            if (fieldValueType.IsGenericType && (fieldValueType.GetGenericTypeDefinition() == typeof(List<>))
                && typeof(ScriptableObject).IsAssignableFrom( fieldValueType.GetGenericArguments()[0])){

                object[] attributes = fieldInfo.GetCustomAttributes(false);
                if (attributes == null || attributes.Length == 0){
                    return false;
                }
                GraphAttribute attribute =  attributes
                    .ToList().First((arg) => arg.GetType() == typeof(GraphAttribute)) as GraphAttribute;
                if (attribute != null){
                    object fieldValue = fieldInfo.GetValue(parentObject);
                    if (fieldValue == null){
                        var newList = Activator.CreateInstance(fieldValueType);
                        fieldInfo.SetValue(parentObject, newList);
                        fieldValue = newList;
                    }
                    SerializedObject serializedObject = new SerializedObject(parentObject);
                    graphData = new GraphData();
                    graphData.ItemBaseType = fieldValueType.GetGenericArguments()[0];
                    graphData.ItemList = fieldValue as IList;
                    graphData.PropertyName = fieldInfo.Name;
                    graphData.ParentObject = parentObject;
                    graphData.SerializedItemList = serializedObject.FindProperty(fieldInfo.Name);
                    if (string.IsNullOrEmpty(graphData.PropertyName)){
                        graphData.PropertyName = fieldInfo.Name;
                    }
                    graphData.StartNode = null;
                    if (!string.IsNullOrEmpty(attribute.StartNode)){
                        graphData.StartNode = serializedObject.FindProperty(attribute.StartNode);
                        if (graphData.StartNode == null){
                            Debug.LogError("Cant find property with name " + attribute.StartNode +" for this graph");
                        } else if (false){ //fixme through reflexion get field type
                            graphData.StartNode = null ;
                            Debug.LogError("Start node type is not assignable from graph node type");
                        }

                    }
                    graphData.SetDefaultStartNodeIfNothingSelected();
                    return true;
                }
            }

            return false;
        }
コード例 #24
0
        protected void SwapViews(View a, View b)
        {
            var containerA = a.GetPropertyValue <ContainerWindow>("window");
            var containerB = b.GetPropertyValue <ContainerWindow>("window");

            SetFreezeContainer(containerA, true);
            SetFreezeContainer(containerB, true);

            Logger.Debug("Swapping views {0} and {1} @ {2} and {3}", a, b, containerA, containerB);

            containerA.SetPropertyValue("rootView", b);
            containerB.SetPropertyValue("rootView", a);

            SetFreezeContainer(containerA, true);
            SetFreezeContainer(containerB, true);
        }
コード例 #25
0
    public static List <T> GetScriptableObjectInterfaces <T>(this UnityEngine.ScriptableObject o)
    {
        var result     = new List <T>();
        var targetType = typeof(T);
        var objectType = o.GetType();

        foreach (var objectInterface in objectType.GetInterfaces())
        {
            if (objectInterface == targetType)
            {
                result.Add(o.To <T>());
            }
        }

        return(result);
    }
コード例 #26
0
 protected void LoadUrl(string url)
 {
     if (!this.webView)
     {
         var editorAsm = typeof(SceneView).Assembly;
         var engineAsm = typeof(ScriptableObject).Assembly;
         var webViewRect = (Rect)engineAsm.GetType("UnityEngine.GUIClip", throwOnError: true).InvokeMember("Unclip", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public, null, null, new object[] { new Rect(0, 0, this.position.width, this.position.height) });
         this.webView = CreateInstance(editorAsm.GetType("UnityEditor.WebView", throwOnError: true));
         var hostView = this.GetFieldValue("m_Parent");
         this.webView.Invoke("InitWebView", hostView, (int)(webViewRect.x + Paddings.x), (int)(webViewRect.y + Paddings.y), (int)(webViewRect.width - (Paddings.width + Paddings.x)), (int)(webViewRect.height - (Paddings.height + Paddings.y)), false);
         this.webView.SetPropertyValue("hideFlags", HideFlags.HideAndDontSave);
     }
     this.webView.Invoke("SetDelegateObject", this);
     this.webView.Invoke("LoadURL", url);
     if (Settings.Current.Verbose)
         Debug.Log("WebView is loading '" + url + "'.");
 }
コード例 #27
0
ファイル: MadAtlasUtil.cs プロジェクト: soluclea/LoonaProject
    public static void AtlasField(string guid, MadAtlas atlas, string label, MadAtlasBrowser.Changed callback, ScriptableObject parent) {
        string spriteName = "";
        if (!string.IsNullOrEmpty(guid)) {
            var guids = atlas.ListItemGUIDs();
            var index = guids.FindIndex((s) => s == guid);

            if (index != -1) {
                spriteName = atlas.items[index].name;
            }
        }

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.TextField(label, spriteName);
        if (GUILayout.Button("Browse", GUILayout.Width(55))) {
            MadAtlasBrowser.Show(atlas, guid, callback, parent);
        }
        EditorGUILayout.EndHorizontal();
    }
コード例 #28
0
ファイル: MadAtlasUtil.cs プロジェクト: soluclea/LoonaProject
    public static void AtlasField(SerializedProperty textureField, MadAtlas atlas, string label, ScriptableObject parent) {
        string guid = textureField.stringValue;
        string spriteName = "";
        if (!string.IsNullOrEmpty(guid) && atlas != null) {
            var item = atlas.GetItem(guid);
            if (item != null) {
                spriteName = item.name;
            }
        }

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.TextField(label, spriteName);
        MadGUI.ConditionallyEnabled(atlas != null, () => {
            if (GUILayout.Button("Browse", GUILayout.Width(55))) {
                MadAtlasBrowser.Show(atlas, textureField, parent);
            }
        });
        EditorGUILayout.EndHorizontal();
    }
コード例 #29
0
        /// <summary>Create a new instance and automatically assigns the window, view and container.</summary>
        public ViewPyramid(ScriptableObject viewOrWindow)
        {
            if (!viewOrWindow)
            {
                m_window    = null;
                m_view      = null;
                m_container = null;
            }
            else if (viewOrWindow.IsOfType(typeof(EditorWindow)))
            {
                m_window    = viewOrWindow as EditorWindow;
                m_view      = m_window.GetFieldValue <View>("m_Parent");
                m_container = m_view.GetPropertyValue <ContainerWindow>("window");
            }
            else if (viewOrWindow.IsOfType(Types.View))
            {
                m_window    = null;
                m_view      = viewOrWindow;
                m_container = m_view.GetPropertyValue <ContainerWindow>("window");
            }
            else if (viewOrWindow.IsOfType(Types.ContainerWindow))
            {
                m_window    = null;
                m_view      = viewOrWindow.GetPropertyValue <ContainerWindow>("rootView");
                m_container = viewOrWindow;
            }
            else
            {
                throw new ArgumentException("Param must be of type EditorWindow, View or ContainerWindow", "viewOrWindow");
            }

            if (!m_window && m_view && m_view.IsOfType(Types.HostView))
            {
                m_window = m_view.GetPropertyValue <EditorWindow>("actualView");
            }

            m_windowInstanceID    = m_window ? m_window.GetInstanceID() : 0;
            m_viewInstanceID      = m_view ? m_view.GetInstanceID() : 0;
            m_containerInstanceID = m_container ? m_container.GetInstanceID() : 0;
        }
コード例 #30
0
    static int _CreateUnityEngine_ScriptableObject(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UnityEngine.ScriptableObject obj = new UnityEngine.ScriptableObject();
                ToLua.Push(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.ScriptableObject.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #31
0
        private void OnGUI()
        {
            EditorGUILayout.LabelField($"UniReduxで管理されているStoreのStateを表示します。{(RootId > 0 ? $"Id:{RootId}を表示しています." : "")}");
            using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
            {
                if (GUILayout.Button("Reload", EditorStyles.toolbarButton, GUILayout.Width(100)))
                {
                    Reload();
                }

                using (var checkScope = new EditorGUI.ChangeCheckScope())
                {
                    if (_searchField == null)
                    {
                        return;
                    }
                    var searchString = _searchField.OnToolbarGUI(_treeView.searchString);

                    if (checkScope.changed)
                    {
                        SessionState.SetString(UniReduxTreeView.SortedColumnIndexStateKey, searchString);
                        _treeView.searchString = searchString;
                    }
                }
                EditorGUILayout.LabelField("Store Object", GUILayout.Width(80));
                _scriptableObject = EditorGUILayout.ObjectField(_scriptableObject, typeof(UnityEngine.ScriptableObject), true, GUILayout.Width(150)) as UnityEngine.ScriptableObject;
                _application      = _scriptableObject as Application <ToDoState>;
                if (_application == null)
                {
                    _scriptableObject = null;
                }
            }

            if (_treeView != null && _treeView.GetRows() != null)
            {
                _treeView.OnGUI(new Rect(0, EditorGUIUtility.singleLineHeight * 2.3f, position.width,
                                         position.height - EditorGUIUtility.singleLineHeight * 2.3f));
            }
        }
コード例 #32
0
 public DefaultItemWindow(ScriptableEditorWindow ownerWindow, ScriptableObject data)
 {
     this._data = data;
     this._ownerWindow = ownerWindow;
 }
コード例 #33
0
ファイル: WebBrowser.cs プロジェクト: Temechon/Babylon.js
 public void SetDelegateObject(ScriptableObject value)
 {
     Tools.CallReflectionMethod(this.internalWebView, "SetDelegateObject", value);
 }
コード例 #34
0
ファイル: WebBrowser.cs プロジェクト: Temechon/Babylon.js
 public bool DefineScriptObject(string path, ScriptableObject obj)
 {
     return Tools.CallReflectionMethod<bool>(this.internalWebView, "DefineScriptObject", path, obj);
 }
        // PRIVATE STATIC
        //--------------------------------------
        //  Methods
        //--------------------------------------
        ///<summary>
        ///	 Constructor
        ///</summary>
        public UMOMManagerCandidate(MonoScript aMonoScript, ScriptableObject aScriptableObject, SerializedProperty aManagers_serializedproperty)
        {
            _monoScript		 				= aMonoScript;
            _inUseFromAssets_scriptableobject 		= aScriptableObject;
            _managersFromRAM_serializedproperty 	= aManagers_serializedproperty;

            //
            _doSetType();
        }
コード例 #36
0
    private static bool OkToAdd(List<ScriptableObject> items, ScriptableObject item)
    {
        if (!item)
        {
            Debug.LogError("Can't set item to none.");
            return false;
        }

        if (!(item is IInputBuildProcessor))
        {
            Debug.LogError(string.Format("{0} does not implement {1}."
                , item.name, typeof(IInputBuildProcessor).Name));
            return false;
        }

        if (items.Contains(item))
        {
            Debug.LogError(item.name + " already in the processor list.");
            return false;
        }

        IInputBuildProcessor pa = (IInputBuildProcessor)item;

        if (pa.DuplicatesAllowed)
            return true;

        foreach (ScriptableObject itemB in items)
        {
            IInputBuildProcessor pb = (IInputBuildProcessor)itemB;

            if (pb.DuplicatesAllowed)
                continue;

            System.Type ta = pb.GetType();
            System.Type tb = pa.GetType();

            if (ta.IsAssignableFrom(tb) || tb.IsAssignableFrom(ta))
            {
                Debug.LogError(string.Format(
                    "Disallowed dulicate detected. {0} and {1} are same type."
                    , pa.Name, pb.Name));
                return false;
            }
        }

        return true;
    }
コード例 #37
0
ファイル: RuleBasedAI.cs プロジェクト: Reshille/Gentlemanners
 public void SetAIInformation(ScriptableObject ai)
 {
     // This method is required to access the method below using Reflection
     this.SetAIInformation(ai as AIInfo);
 }
コード例 #38
0
 public static extern void UnRegisterDownloadDelegate(ScriptableObject d);
コード例 #39
0
ファイル: MonoScript.cs プロジェクト: randomize/VimConfig
 public static extern MonoScript FromScriptableObject(ScriptableObject scriptableObject);
コード例 #40
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 public static void Show(MadAtlas atlas, SerializedProperty property, ScriptableObject parent) {
     if (property != null) {
         var currentGUID = property.stringValue;
         Show(atlas, currentGUID, (guid) => {
             if (parent != null) {
                 property.serializedObject.UpdateIfDirtyOrScript();
                 property.stringValue = guid;
                 property.serializedObject.ApplyModifiedProperties();
             }}, parent);
     } else {
         Show(atlas, "", null, parent);
     }
 }
コード例 #41
0
ファイル: AssetEditor.cs プロジェクト: XmingBunny/TempleLight
 public static void CreateAsset(ScriptableObject obj, string path, string name)
 {
     CheckDictory(path);
     AssetDatabase.CreateAsset(obj, path + "/" + name + ".asset");
 }
コード例 #42
0
		protected abstract void DoInspectorGUI(ScriptableObject settings, ServiceItem item, System.Action onReset, GUISkin skin);
コード例 #43
0
 public static extern bool IsDestroyScriptableObject(ScriptableObject target);
コード例 #44
0
 /// <summary>Prevents any repaint on the container window. This fixes some glitches on macOS.</summary>
 /// <param name="containerWindow">The ContainerWindow to freeze the repaints.</param>
 /// <param name="freeze">Wheter to freeze or unfreeze the container.</param>
 protected void SetFreezeContainer(ContainerWindow containerWindow, bool freeze)
 {
     containerWindow.InvokeMethod("SetFreezeDisplay", freeze);
 }
コード例 #45
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 public bool DefineScriptObject(string path, ScriptableObject obj);
コード例 #46
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 public static void Show(MadAtlas atlas, string currentGUID, Changed changedCallback, ScriptableObject parent) {
     //var window = ScriptableObject.CreateInstance<MadAtlasBrowser>();
     var browser = EditorWindow.GetWindow<MadAtlasBrowser>(true, "Atlas Browser", true);
     browser.atlas = atlas;
     browser.changedCallback = changedCallback;
     browser.selectedItemGUID = currentGUID;
     browser.parent = parent;
 }
コード例 #47
0
 public void SetDelegateObject(ScriptableObject value);