static public void FastSetter(this UnityEngine.Camera o, string propertyName, UnityEngine.RenderingPath value) { switch (propertyName) { case "renderingPath": o.renderingPath = value; return; } LBoot.LogUtil.Error("UnityEngine.Camera no Setter Found : " + propertyName); }
static void Camera_renderingPath(JSVCall vc) { if (vc.bGet) { UnityEngine.Camera _this = (UnityEngine.Camera)vc.csObj; var result = _this.renderingPath; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.RenderingPath arg0 = (UnityEngine.RenderingPath)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Camera _this = (UnityEngine.Camera)vc.csObj; _this.renderingPath = arg0; } }