public static void SetupMaterialPropertyBlock(MaterialProperty materialProp, int changedMask, Renderer target) { MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock(); target.GetPropertyBlock(materialPropertyBlock); materialProp.WriteToMaterialPropertyBlock(materialPropertyBlock, changedMask); target.SetPropertyBlock(materialPropertyBlock); }
static int GetPropertyBlock(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject <UnityEngine.MaterialPropertyBlock>(L, 2); obj.GetPropertyBlock(arg0); return(0); } else if (count == 3) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject <UnityEngine.MaterialPropertyBlock>(L, 2); int arg1 = (int)LuaDLL.luaL_checkinteger(L, 3); obj.GetPropertyBlock(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Renderer.GetPropertyBlock")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetPropertyBlock(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Renderer.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); obj.GetPropertyBlock(arg0); return(0); } else if (count == 3) { UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.GetPropertyBlock(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Renderer.GetPropertyBlock")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetPropertyBlock(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 4) { UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l); UnityEngine.MaterialPropertyBlock a1; checkType(l, 3, out a1); System.Int32 a2; checkType(l, 4, out a2); self.GetPropertyBlock(a1, a2); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l); UnityEngine.MaterialPropertyBlock a1; checkType(l, 3, out a1); self.GetPropertyBlock(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
protected virtual void Awake() { _handModel = GetComponent<HandModel>(); _renderer = GetComponentInChildren<Renderer>(); _fadePropertyBlock = new MaterialPropertyBlock(); _renderer.GetPropertyBlock(_fadePropertyBlock); _fadePropertyBlock.SetFloat("_Fade", 0); _renderer.SetPropertyBlock(_fadePropertyBlock); }
public bool Apply() { bool continueNextFrame = false; UnityEngine.Renderer renderer = this.transform.GetComponent <UnityEngine.Renderer>(); if (renderer != null) { if (this.materialPropertyBlock == null) { this.materialPropertyBlock = new UnityEngine.MaterialPropertyBlock(); } renderer.GetPropertyBlock(this.materialPropertyBlock); { int propertyCount = this.PropertyColors != null ? this.PropertyColors.Length : 0; for (int i = 0; i < propertyCount; ++i) { bool needAnimation = this.PropertyColors[i].AddToMaterialPropertyBlock(this.materialPropertyBlock); continueNextFrame |= needAnimation; } } { int propertyCount = this.PropertyVectors != null ? this.PropertyVectors.Length : 0; for (int i = 0; i < propertyCount; ++i) { bool needAnimation = this.PropertyVectors[i].AddToMaterialPropertyBlock(this.materialPropertyBlock); continueNextFrame |= needAnimation; } } { int propertyCount = this.PropertyFloats != null ? this.PropertyFloats.Length : 0; for (int i = 0; i < propertyCount; ++i) { bool needAnimation = this.PropertyFloats[i].AddToMaterialPropertyBlock(this.materialPropertyBlock); continueNextFrame |= needAnimation; } } { int propertyCount = this.PropertyMatrices != null ? this.PropertyMatrices.Length : 0; for (int i = 0; i < propertyCount; ++i) { bool needAnimation = this.PropertyMatrices[i].AddToMaterialPropertyBlock(this.materialPropertyBlock); continueNextFrame |= needAnimation; } } renderer.SetPropertyBlock(this.materialPropertyBlock); } return(continueNextFrame); }
static public int GetPropertyBlock(IntPtr l) { try { UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l); UnityEngine.MaterialPropertyBlock a1; checkType(l, 2, out a1); self.GetPropertyBlock(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static int _m_GetPropertyBlock(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.MaterialPropertyBlock>(L, 2)) { UnityEngine.MaterialPropertyBlock _properties = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); gen_to_be_invoked.GetPropertyBlock(_properties); return(0); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.MaterialPropertyBlock>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.MaterialPropertyBlock _properties = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); int _materialIndex = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.GetPropertyBlock(_properties, _materialIndex); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Renderer.GetPropertyBlock!")); }
static int QPYX_GetPropertyBlock_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); UnityEngine.Renderer QPYX_obj_YXQP = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L_YXQP, 1); UnityEngine.MaterialPropertyBlock QPYX_arg0_YXQP = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.MaterialPropertyBlock)); QPYX_obj_YXQP.GetPropertyBlock(QPYX_arg0_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
public static int GetPropertyBlock_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Renderer obj = get_obj(nThisPtr); UnityEngine.MaterialPropertyBlock arg0 = FCGetObj.GetObj <UnityEngine.MaterialPropertyBlock>(FCLibHelper.fc_get_wrap_objptr(L, 0)); obj.GetPropertyBlock(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
static int GetPropertyBlock(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject <UnityEngine.Renderer>(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); obj.GetPropertyBlock(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetPropertyBlock__MaterialPropertyBlock__Int32(IntPtr l) { try { UnityEngine.Renderer self = (UnityEngine.Renderer)checkSelf(l); UnityEngine.MaterialPropertyBlock a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.GetPropertyBlock(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int GetPropertyBlock(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Renderer.GetPropertyBlock"); #endif try { ToLua.CheckArgsCount(L, 2); UnityEngine.Renderer obj = (UnityEngine.Renderer)ToLua.CheckObject<UnityEngine.Renderer>(L, 1); UnityEngine.MaterialPropertyBlock arg0 = (UnityEngine.MaterialPropertyBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); obj.GetPropertyBlock(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int _m_GetPropertyBlock(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Renderer __cl_gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1); try { { UnityEngine.MaterialPropertyBlock dest = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock)); __cl_gen_to_be_invoked.GetPropertyBlock(dest); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
void Start() { _rnd = GetComponent<Renderer>(); _rnd.GetPropertyBlock(_block = new MaterialPropertyBlock()); _inputs = input.GetPixels(); _width = input.width; _height = input.height; _pixelCount = _inputs.Length; _texSize = new Vector2(_width, _height); output = new Texture2D(_width, _height, TextureFormat.ARGB32, false); _outputs = input.GetPixels(); output.SetPixels(_outputs); output.Apply(); _block.SetTexture(PROP_MAIN_TEX, output); _rnd.SetPropertyBlock(_block); _mcmc = new MCMC(output, stdDev); StartCoroutine (Pinning (0.01f, 200)); }
//renderer public static void SetBlendWeight(Renderer target, float weight) { #if USE_PROPERTY_BLOCKS if( propBlock == null ) propBlock = new MaterialPropertyBlock(); else propBlock.Clear(); //NOTE: this expects the property block to be cleared prior to being called or the weight property will accumulate every frame! //MaterialPropertyBlock block = new MaterialPropertyBlock(); target.GetPropertyBlock(propBlock); propBlock.AddFloat("_BlendWeightIBL", weight); target.SetPropertyBlock(propBlock); #else Material[] mats = getTargetMaterials(target); foreach(Material mat in mats) { mat.SetFloat("_BlendWeightIBL", weight); } #endif }
public void ApplyFast(Renderer target, int blendIndex) { // Binds IBL data, exposure, and a skybox texture globally or to a specific game object #if USE_PROPERTY_BLOCKS if(propBlock == null) propBlock = new MaterialPropertyBlock(); if(blendIndex == 0) { propBlock.Clear(); } else { target.GetPropertyBlock(propBlock); } ApplyToBlock(ref propBlock, this.blendIDs[blendIndex]); target.SetPropertyBlock(propBlock); #else //SharedMaterials are now used everywhere except through SkyAnchor foreach(Material mat in target.sharedMaterials) { Apply(mat, blendIndex); } #endif }