public static QuaternionD LookRotation(Vector3d forward) { Vector3d up = Vector3d.up; return(QuaternionD.INTERNAL_CALL_LookRotation(ref forward, ref up)); }
public static QuaternionD LookRotation(Vector3d forward, [DefaultValue("Vector3d.up")] Vector3d upwards) { return(QuaternionD.INTERNAL_CALL_LookRotation(ref forward, ref upwards)); }