コード例 #1
0
    public void CreateMesh(PolygonCollider2D col)
    {
        GameObject temp = col.gameObject;
        MeshFilter meshFilter;
        MeshRenderer meshRenderer;
        if (temp.GetComponent<MeshFilter>() != null)
            meshFilter = temp.GetComponent<MeshFilter>();
        else
            meshFilter = temp.AddComponent<MeshFilter>();

        if (col.GetComponent<MeshRenderer>() != null)
            meshRenderer = temp.GetComponent<MeshRenderer>();
        else
            meshRenderer = temp.AddComponent<MeshRenderer>();

        Vector3[] points = new Vector3[col.points.Length];
        for(int i = 0; i < col.points.Length; i++)
        {
            points[i] = new Vector3(col.points[i].x, col.points[i].y, -1);
        }
        int[] triangles = new int[(col.points.Length - 1) * 3];
        int lastNum = 0;
        for(int i = 0; i < ((triangles.Length - 1) / 3); i++)
        {
            if(i == 0)
            {
                triangles[0] = 0;
                triangles[1] = 1;
                triangles[2] = 2;
                lastNum = 2;
            }
            else
            {
                triangles[i * 3] = lastNum;
                triangles[i * 3 + 1] = lastNum + 1;
                triangles[i * 3 + 2] = 0;
                lastNum++;
            }
        }

        Mesh mesh = new Mesh();
        mesh.Clear();
        mesh.vertices = points;
        mesh.triangles = triangles;// new int[] { 0, 1, 2, 2, 3, 0, 3, 4, 0, 0, 0, 0 };//triangles;
        meshFilter.mesh = mesh;

        Material mat = new Material(Shader.Find("Sprites/Default"));
        mat.color = new Color(0, 0.66f, 0, 0.4f);
        meshRenderer.material = mat;
    }