static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ParticleSystem.ColorOverLifetimeModule o; o = new UnityEngine.ParticleSystem.ColorOverLifetimeModule(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
// Use this for initialization void Start () { playerHeart = GameObject.FindObjectOfType<PlayerHeart>(); boomBitch = GetComponent<PointEffector2D>(); fireAbilityParticle = GetComponent<ParticleSystem>(); emission = fireAbilityParticle.emission; emission.enabled = false; boomBitch.enabled = false; firePlayer = GameObject.FindObjectOfType<Player>(); fireBall = GameObject.FindObjectOfType<FireBall>(); theGrad = fireAbilityParticle.colorOverLifetime; grads = GetComponent<FlickerGradients>(); }
static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystem.ColorOverLifetimeModule o; o=new UnityEngine.ParticleSystem.ColorOverLifetimeModule(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystem.ColorOverLifetimeModule o; o = new UnityEngine.ParticleSystem.ColorOverLifetimeModule(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_get_colorOverLifetime_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)QPYX_o_YXQP; UnityEngine.ParticleSystem.ColorOverLifetimeModule QPYX_ret_YXQP = QPYX_obj_YXQP.colorOverLifetime; ToLua.PushValue(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index colorOverLifetime on a nil value")); } }
static void ColorOverLifetimeModule_color(JSVCall vc) { if (vc.bGet) { UnityEngine.ParticleSystem.ColorOverLifetimeModule _this = (UnityEngine.ParticleSystem.ColorOverLifetimeModule)vc.csObj; var result = _this.color; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); } else { UnityEngine.ParticleSystem.MinMaxGradient arg0 = (UnityEngine.ParticleSystem.MinMaxGradient)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.ParticleSystem.ColorOverLifetimeModule _this = (UnityEngine.ParticleSystem.ColorOverLifetimeModule)vc.csObj; _this.color = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
////////////////////// ColorOverLifetimeModule /////////////////////////////////////// // constructors // fields // properties static void ColorOverLifetimeModule_enabled(JSVCall vc) { if (vc.bGet) { UnityEngine.ParticleSystem.ColorOverLifetimeModule _this = (UnityEngine.ParticleSystem.ColorOverLifetimeModule)vc.csObj; var result = _this.enabled; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result)); } else { System.Boolean arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg); UnityEngine.ParticleSystem.ColorOverLifetimeModule _this = (UnityEngine.ParticleSystem.ColorOverLifetimeModule)vc.csObj; _this.enabled = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
static int get_colorOverLifetime(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)o; UnityEngine.ParticleSystem.ColorOverLifetimeModule ret = obj.colorOverLifetime; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index colorOverLifetime on a nil value")); } }
static int get_colorOverLifetime(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.ParticleSystem.colorOverLifetime"); #endif object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)o; UnityEngine.ParticleSystem.ColorOverLifetimeModule ret = obj.colorOverLifetime; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index colorOverLifetime on a nil value")); } }
//hmm...what's this for? void Start() { //when you reload a scene if you don't reset the particles sometimes they //are added or not reset correctly, so...bam, fixed ParticleSystem[] pses = GetComponentsInChildren<ParticleSystem>(); foreach(ParticleSystem ps in pses) { ps.Clear(); } heartSystemScript = FindObjectOfType<PlayerHeart>(); FIREUIScript = FindObjectOfType<FIRE>(); sweetHeart = GameObject.Find("SweetHeartLife"); canLight = false; fireTail = GameObject.Find("FireTail").GetComponent<ParticleSystem>(); makeMeBig = GameObject.Find("IWannaBeBig").GetComponent<ParticleSystem>(); makeMeSmall = GameObject.Find("IWannaBeSmall").GetComponent<ParticleSystem>(); makeMeSmallIfForced = GameObject.Find("SmallForced").GetComponent<ParticleSystem>(); teleportBam = GameObject.Find("TeleportBam").GetComponent<ParticleSystem>(); fireStandard = GameObject.Find("FireAbilityStandard"); flicker = GameObject.Find("Flicker"); flickerGradient = flicker.GetComponent<ParticleSystem>().colorOverLifetime; flickerScript = flicker.GetComponent<FlickerGradients>(); flickerHeart = GameObject.Find("FlickerHeart"); flickerHeartGradient = flickerHeart.GetComponent<ParticleSystem>().colorOverLifetime; flickerHeartScript = flickerHeart.GetComponent<FlickerGradients>(); torchGradient = fireTail.colorOverLifetime; torchScript = fireTail.GetComponent<FlickerGradients>(); explosionGradient = makeMeBig.colorOverLifetime; explosionScript = makeMeBig.GetComponent<FlickerGradients>(); fireEmission = fireTail.emission; fireShape = fireTail.shape; distanceGreatEnough = true; sexyBody = GetComponent<Rigidbody2D>(); unkillAbleDest = true; beatLevelTime = int.MaxValue; hasJoystick = Input.GetJoystickNames().Length > 0; Debug.Log(hasJoystick); SizeFix(); }