static void CollisionEvent_collider(JSVCall vc) { UnityEngine.ParticleSystem.CollisionEvent _this = (UnityEngine.ParticleSystem.CollisionEvent)vc.csObj; var result = _this.collider; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); }
void OnParticleCollision(GameObject other) { if(other.tag == "FireBarrel" || other.tag == "Barrel") { for(int i = 0; i < collisionEvents.Length; i++) { collisionEvents[i] = new ParticleSystem.CollisionEvent[sprinklers[i].safeCollisionEventSize]; } for(int i = 0; i < collisionEvents.Length; i++) { sprinklers[i].GetCollisionEvents(gameObject, collisionEvents[i]); } for(int i = 0; i < collisionEvents.Length; i++) { for(int j = 0; j < collisionEvents[i].Length; j++) { int chance = Random.Range(1, playOneIn); if(chance == playOneIn-1) { int clipIndex = Random.Range(0, waterHits.Length); AudioSource.PlayClipAtPoint(waterHits[clipIndex], transform.position); } } } } }
static void CollisionEvent_velocity(JSVCall vc) { UnityEngine.ParticleSystem.CollisionEvent _this = (UnityEngine.ParticleSystem.CollisionEvent)vc.csObj; var result = _this.velocity; JSApi.setVector3S((int)JSApi.SetType.Rval, result); }
void OnParticleCollision(GameObject other) { if(other.tag == "FireBarrel") { for(int i = 0; i < collisionEvents.Length; i++) { collisionEvents[i] = new ParticleSystem.CollisionEvent[sprinklers[i].safeCollisionEventSize]; } for(int i = 0; i < collisionEvents.Length; i++) { sprinklers[i].GetCollisionEvents(gameObject, collisionEvents[i]); } for(int i = 0; i < collisionEvents.Length; i++) { for(int j = 0; j < collisionEvents[i].Length; j++) { foreach(ParticleHelper ph in fire.particles) { if(ph.varyAlpha) ph.DecreaseAlpha(); if(ph.varyEmission) ph.DecreaseEmission(); if(ph.varyIntensity) ph.DecreaseIntensity(); if(ph.varyRange) ph.DecreaseRange(); } } } } }
static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystem.CollisionEvent o; o = new UnityEngine.ParticleSystem.CollisionEvent(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.ParticleSystem.CollisionEvent o; o=new UnityEngine.ParticleSystem.CollisionEvent(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.ParticleSystem.CollisionEvent o; o = new UnityEngine.ParticleSystem.CollisionEvent(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
void OnParticleCollision(GameObject other) { if(other.tag == "Barrel") { for(int i = 0; i < collisionEvents.Length; i++) { collisionEvents[i] = new ParticleSystem.CollisionEvent[sprinklers[i].safeCollisionEventSize]; } for(int i = 0; i < collisionEvents.Length; i++) { sprinklers[i].GetCollisionEvents(gameObject, collisionEvents[i]); } for(int i = 0; i < collisionEvents.Length; i++) { for(int j = 0; j < collisionEvents[i].Length; j++) { lid.AddForceAtPosition(Vector3.down * dropletForce, collisionEvents[i][j].intersection); } } } }
static bool ParticleSystem_GetCollisionEvents__GameObject__CollisionEvent_Array(JSVCall vc, int argc) { int len = argc; if (len == 2) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.ParticleSystem.CollisionEvent[] arg1 = JSDataExchangeMgr.GetJSArg <UnityEngine.ParticleSystem.CollisionEvent[]>(() => { int jsObjID = JSApi.getObject((int)JSApi.GetType.Arg); int length = JSApi.getArrayLength(jsObjID); var ret = new UnityEngine.ParticleSystem.CollisionEvent[length]; for (var i = 0; i < length; i++) { JSApi.getElement(jsObjID, i); ret[i] = (UnityEngine.ParticleSystem.CollisionEvent)JSMgr.datax.getObject((int)JSApi.GetType.SaveAndRemove); } return(ret); }); JSApi.setInt32((int)JSApi.SetType.Rval, (System.Int32)(((UnityEngine.ParticleSystem)vc.csObj).GetCollisionEvents(arg0, arg1))); } return(true); }
static public int get_collider(IntPtr l) { UnityEngine.ParticleSystem.CollisionEvent o = (UnityEngine.ParticleSystem.CollisionEvent)checkSelf(l); pushValue(l, o.collider); return(1); }
static public int get_intersection(IntPtr l) { UnityEngine.ParticleSystem.CollisionEvent o = (UnityEngine.ParticleSystem.CollisionEvent)checkSelf(l); pushValue(l, o.intersection); return(1); }