static public int Simulate(IntPtr l) { try{ UnityEngine.ParticleEmitter self = (UnityEngine.ParticleEmitter)checkSelf(l); System.Single a1; checkType(l, 2, out a1); self.Simulate(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int Simulate(IntPtr l) { try { UnityEngine.ParticleEmitter self = (UnityEngine.ParticleEmitter)checkSelf(l); System.Single a1; checkType(l, 2, out a1); self.Simulate(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int Simulate(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ParticleEmitter obj = (UnityEngine.ParticleEmitter)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleEmitter)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Simulate(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }