コード例 #1
0
 public void OnDisconnectedFromServer(UnityEngine.NetworkDisconnection a)
 {
     if (fn != null)
     {
         fn.invoke(gameObject, a);
     }
 }
コード例 #2
0
 public void OnDisconnectedFromServer(UnityEngine.NetworkDisconnection a)
 {
     RunFunctions(a);
 }