public void Init() { testNetworkObject = GameObject.Instantiate(AssetDatabase.LoadAssetAtPath ("Assets/Prefabs/Network.prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject; testNetwork = testNetworkObject.GetComponent<Network> (); testNetworkProbe = new Probe<Network> (testNetwork); testNetwork.initialize (3, 3); map = testNetworkProbe.getField ("networkMap") as NodeController[,]; }