void Start () { laserOn = true; laser = gameObject.GetComponent<LineRenderer>(); laser.enabled = true; laserTex = laser.GetComponent<Renderer>(); laserTex.enabled = true; laserLight = laser.GetComponent<Light>(); laserLight.enabled = true; lap = GetComponentInParent<lookAtPlayer>(); }
void Start() { line = GetComponent<LineRenderer>(); line.SetVertexCount(2); line.GetComponent<LineRenderer>().material = lineMaterial; line.SetWidth(0.1f, 0.1f); }
IEnumerator EraseAlpha(LineRenderer target, float time) { Renderer renderer = target.GetComponent<Renderer>(); float originalStartAlpha = 1f; float destinationStartAlpha = 0f; float originalEndAlpha = 1f; float destinationEndAlpha = 0f; float currentTime = 0.0f; Color startColor = Color.black; Color endColor = Color.black; do { startColor.a = Mathf.Lerp(originalStartAlpha, destinationStartAlpha, currentTime / time); endColor.a = Mathf.Lerp(originalEndAlpha, destinationEndAlpha, currentTime / time); target.SetColors(startColor, endColor); currentTime += Time.deltaTime; yield return null; } while (currentTime <= time); // destroy self after fading away Destroy(gameObject); }
public void Start() { _line = GetComponent<LineRenderer>(); _line.enabled = false; _light = GetComponent<Light>(); _light.enabled = false; _renderer = _line.GetComponent<Renderer>(); }
void Start() { line = GetComponent<LineRenderer>(); line.SetVertexCount(2); line.GetComponent<Renderer>().material = lineMaterial; // renderer.material = lineMaterial; line.SetWidth(0.15f, 0.1f); line.enabled = false; }
void Start() { line = GetComponent<LineRenderer>(); bendPoint = new Vector3[bend]; line.SetColors(color, color); line.SetVertexCount(bend + 2); line.GetComponent<Renderer>().sortingLayerName = sortingLayer; line.sortingOrder = sortingOrder; transform.parent = GameObject.Find("Slots").transform; }
void Start() { _t = transform; crt = (Creature)_t.parent.parent.gameObject.GetComponent("Creature"); eye = crt.eye.GetComponent<Eye>(); lr = (LineRenderer)gameObject.AddComponent<LineRenderer>(); lr.material.color = Color.green; lr.material.shader = Shader.Find("Sprites/Default"); lr.SetWidth(line_width, line_width); lr.SetVertexCount(2); lr.GetComponent<Renderer>().enabled = true; }
public LineChart(GameObject cam, Vector3 pos,Color c, int count) { position = pos; obj = new GameObject(); obj.name = "Chart Object"; obj.transform.parent = cam.transform; obj.transform.localPosition = new Vector3(0,0,0); obj.transform.localRotation = Quaternion.identity; line = obj.AddComponent<LineRenderer>(); size = count; horzScale = 1.0f / count; line.useWorldSpace = false; line.GetComponent<Renderer>().material.shader = Shader.Find("Diffuse"); line.GetComponent<Renderer>().material.color = c; line.SetWidth(0.005f,0.005f); line.SetVertexCount(size); for(int i = 0; i < size; i++) AddData(0.0f); }
// Use this for initialization void Start () { mLine =gameObject.GetComponent<LineRenderer>(); mLine.SetWidth(0.2f, 0.2f); mLine.SetVertexCount(2); mLine.SetColors (Color.yellow,Color.yellow); //aMaterial.color = Color.red; // mLine.material = aMaterial; mLine.material.color = Color.black; mLine.GetComponent<Renderer>().enabled = true; //mLine.SetPosition(0,new Vector3(0,0,0)); //mLine.SetPosition(1,new Vector3(0,0,0)); gameObject.GetComponent<LineRenderer>().enabled=false; }
void Start() { line = GetComponent<LineRenderer>(); line.SetVertexCount(2); line.GetComponent<Renderer>().material = lineMaterial; line.SetWidth(2.8f, 2.85f); GameObject gameControllerObject = GameObject.FindWithTag ("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController> (); } else { Debug.Log ("Cannot find 'GameController' script!"); } InvokeRepeating ("Fire", startDelay, fireRate); }
void Awake() { anim = GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); laserShotLine = GetComponentInChildren<LineRenderer>(); laserShotLight = laserShotLine.GetComponent<Light>(); col = GetComponent<SphereCollider>(); playerPosition = GameObject.FindGameObjectWithTag(Tags.player).transform; playerHealth = playerPosition.gameObject.GetComponent<PlayerHealth>(); laserShotLine.enabled = false; laserShotLight.intensity = 0f; shooting = false; scaledDamage = maxDamage - minDamage; }
#pragma warning restore 0414 void Start () { settings = Settings.getInstance(); _t = transform; gameObject.tag = "Genital"; crt = (Creature)_t.parent.parent.gameObject.GetComponent("Creature"); lg = Logger.getInstance(); co = CollisionMediator.getInstance(); eye = crt.eye.gameObject.GetComponent<Eye>(); _t = transform; lr = (LineRenderer)gameObject.AddComponent<LineRenderer>(); lr.material.color = Color.white; lr.material.shader = Shader.Find("Sprites/Default"); lr.SetWidth(line_width, line_width); lr.SetVertexCount(2); lr.GetComponent<Renderer>().enabled = true; timeCreated = Time.time; line_length = float.Parse( settings.contents["genitalia"]["line_length"].ToString() ); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Tractor") { GameObject player = GameObject.FindGameObjectWithTag("Ship"); GetComponent<Rigidbody2D>().isKinematic = false; //print("collision detected with: " + other.ToString()); SpringJoint2D spring = gameObject.AddComponent<SpringJoint2D>(); spring.connectedBody = player.gameObject.GetComponent<Rigidbody2D>(); spring.distance = 5f; spring.dampingRatio = 5f; //hinge.anchor = new Vector2(2f, 2f); lineDestination = player.gameObject.GetComponent<Rigidbody2D>(); this.lineRenderer = gameObject.AddComponent<LineRenderer>(); //lineRenderer.SetWidth(0.1, 0.1); lineRenderer.SetVertexCount(2); lineRenderer.enabled = true; lineRenderer.GetComponent<Renderer>().enabled = true; dragging = true; } }
void Start () { thresDist = 70; PO = transform.gameObject.GetComponent<PlanetaryOrbit> (); lineRendererLength = 250; if (gameObject.name == "MoonSystem") lineRendererLength = 30; line = gameObject.AddComponent <LineRenderer> () as LineRenderer; line.material = Resources.Load ("Materials/Line") as Material; line.SetWidth (2f * PO.Par [3], 2f * PO.Par [3]); line.SetVertexCount (lineRendererLength); if (gameObject.tag == "Moon") line.material.mainTextureScale = new Vector2 (25, 1); for (int i = 0; i < lineRendererLength; i++) line.SetPosition (i, transform.position + PO.ParametricOrbit (2 * Mathf.PI / (lineRendererLength - 1) * i)); line.GetComponent<Renderer> ().enabled = true; }
// Use this for initialization void Start() { _characterHingeJoint = gameObject.GetComponent<HingeJoint>(); _line = new GameObject("Line").AddComponent<LineRenderer>(); _line.SetVertexCount(2); _line.SetWidth(0.25f, 0.3f); _line.gameObject.SetActive(true); _line.SetColors(Color.magenta, Color.red); _line.GetComponent<Renderer>().material.color = Color.yellow; }
// Use this for initialization void Start() { boatPos = GameObject.Find ("Fishing Boat").transform.position; reelSoundSwitchOff = true; reelSoundSwitchOn = false; nView = GetComponent<NetworkView>(); NetworkManager.nView = nView; fishManager = GameObject.Find("Fish Manager"); bobber = GameObject.Find("Bobber"); rodEnd = GameObject.Find("BobLauncher"); rodTip = GameObject.Find("tipCluster"); fish = GameObject.Find("fish"); line = GameObject.Find("LineRendererObject").GetComponent<LineRenderer>(); rb = bobber.GetComponent<Rigidbody>(); pullTimeLeft = pullTimeMax; line.GetComponent<Renderer>().enabled = false; pullTimeLeft = pullTimeMax; biteCoolDown = TimeBetweenBites; status = "standby"; StartCoroutine(CalcVelocity()); line.GetComponent<Renderer>().enabled = false; // for demo only //biteTimer = TimeBetweenBites; biteCoolDown = TimeBetweenBites; /* if (!nView.isMine) { enabled = false; } */ }
void Awake () { _animator = GetComponent<Animator>(); //Debug.Log ("Arrow created"); line = this.gameObject.AddComponent<LineRenderer>(); line.SetWidth(grappleStartWidth, grappleEndWidth); line.SetVertexCount(2); Color lineColor = new Color (); //line.material.color = ColorUtility.TryParseHtmlString ("#F00", out lineColor); //line.material.color = new Color32(redValue,blueValue,greenValue,alphaValue); line.material.color = Color.white; line.SetColors(Color.white, Color.white); //we need to see the line... //line.GetComponent.<Renderer>().enabled = true; line.GetComponent<Renderer>().enabled = true; }