public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go != null) { _joint = go.GetComponent<SliderJoint2D>(); if(_joint!=null) { _motor = _joint.motor; _limits = _joint.limits; } } SetProperties(); if(!everyFrame) { Finish(); } }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.JointTranslationLimits2D o; o = new UnityEngine.JointTranslationLimits2D(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_max(IntPtr l) { UnityEngine.JointTranslationLimits2D o = (UnityEngine.JointTranslationLimits2D)checkSelf(l); float v; checkType(l, 2, out v); o.max = v; setBack(l, o); return(0); }
static public int constructor(IntPtr l) { try { UnityEngine.JointTranslationLimits2D o; o=new UnityEngine.JointTranslationLimits2D(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.JointTranslationLimits2D o; o = new UnityEngine.JointTranslationLimits2D(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.JointTranslationLimits2D o; o=new UnityEngine.JointTranslationLimits2D(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static void SliderJoint2D_limits(JSVCall vc) { if (vc.bGet) { UnityEngine.SliderJoint2D _this = (UnityEngine.SliderJoint2D)vc.csObj; var result = _this.limits; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); } else { UnityEngine.JointTranslationLimits2D arg0 = (UnityEngine.JointTranslationLimits2D)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.SliderJoint2D _this = (UnityEngine.SliderJoint2D)vc.csObj; _this.limits = arg0; } }
static void JointTranslationLimits2D_max(JSVCall vc) { if (vc.bGet) { UnityEngine.JointTranslationLimits2D _this = (UnityEngine.JointTranslationLimits2D)vc.csObj; var result = _this.max; JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result)); } else { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.JointTranslationLimits2D _this = (UnityEngine.JointTranslationLimits2D)vc.csObj; _this.max = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.JointTranslationLimits2D jointTranslationLimits2D = new UnityEngine.JointTranslationLimits2D(); foreach (string property in reader.Properties) { switch (property) { case "min": jointTranslationLimits2D.min = reader.ReadProperty <System.Single> (); break; case "max": jointTranslationLimits2D.max = reader.ReadProperty <System.Single> (); break; } } return(jointTranslationLimits2D); }
void loadJsonJoints(JSONNode jsonJoints) { int JointCount = 0; for (int i = 0, numberOfJoints = jsonJoints.Count; i < numberOfJoints; i++){ JSONNode jsonJoint = jsonJoints[i]; int jointType = jsonJoint["jointType"].AsInt; GameObject bodyA = loadedObjects[jsonJoint["bodyA"].AsInt]; GameObject bodyB = loadedObjects[jsonJoint["bodyB"].AsInt]; JSONNode localAnchorA = jsonJoint["localAnchorA"]; Vector2 anchorA = new Vector2(localAnchorA[0].AsFloat / RATIO, -localAnchorA[1].AsFloat / RATIO); JSONNode localAnchorB = jsonJoint["localAnchorB"]; Vector2 anchorB = new Vector2(localAnchorB[0].AsFloat / RATIO, -localAnchorB[1].AsFloat / RATIO); bool collideConnected = jsonJoint["collideConnected"].AsBool; string userData = jsonJoint["userData"].Value; if (jointType == (int) JointTypes.JOINT_DISTANCE || jointType == (int) JointTypes.JOINT_ROPE){ DistanceJoint2D joint = bodyA.AddComponent<DistanceJoint2D>(); joint.connectedBody = bodyB.GetComponent<Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; // distance joint if (jsonJoint["length"] != null){ joint.distance = jsonJoint["length"].AsFloat / RATIO; joint.maxDistanceOnly = true; } // rope joint else if (jsonJoint["maxLength"] != null){ joint.distance = jsonJoint["maxLength"].AsFloat / RATIO; } joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; } else if (jointType == (int) JointTypes.JOINT_REVOLUTE){ HingeJoint2D joint = bodyA.AddComponent<HingeJoint2D>(); joint.connectedBody = bodyB.GetComponent<Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; // limits are not working properly bool enableLimits = jsonJoint["enableLimit"].AsBool; float referenceAngle = -jsonJoint["referenceAngle"].AsFloat; float angleBetweenBodies = Mathf.Atan2(bodyB.transform.position.y - bodyA.transform.position.y, bodyB.transform.position.x - bodyA.transform.position.x) * 180 / Mathf.PI; float upperAngle = -jsonJoint["lowerAngle"].AsFloat; float lowerAngle = -jsonJoint["upperAngle"].AsFloat; bool enableMotor = jsonJoint["enableMotor"].AsBool; float motorSpeed = -jsonJoint["motorSpeed"].AsFloat; float maxMotorTorque = jsonJoint["maxMotorTorque"].AsFloat; joint.useLimits = enableLimits; JointAngleLimits2D limits = new JointAngleLimits2D(); limits.max = angleBetweenBodies + upperAngle; limits.min = angleBetweenBodies + lowerAngle; joint.limits = limits; joint.useMotor = enableMotor; JointMotor2D motor = new JointMotor2D(); motor.maxMotorTorque = maxMotorTorque; motor.motorSpeed = motorSpeed; joint.motor = motor; } else if (jointType == (int) JointTypes.JOINT_WHEEL){ WheelJoint2D joint = bodyA.AddComponent<WheelJoint2D>(); joint.connectedBody = bodyB.GetComponent<Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; bool enableMotor = jsonJoint["enableMotor"].AsBool; float motorSpeed = -jsonJoint["motorSpeed"].AsFloat; float maxMotorTorque = jsonJoint["maxMotorTorque"].AsFloat; float dampingRatio = jsonJoint["dampingRatio"].AsFloat; float frequency = jsonJoint["frequencyHZ"].AsFloat; JSONNode localAxisA = jsonJoint["localAxisA"]; float angle = Mathf.Atan2(-localAxisA[1].AsFloat, localAxisA[0].AsFloat) * 180 / Mathf.PI; joint.useMotor = enableMotor; JointMotor2D motor = new JointMotor2D(); motor.maxMotorTorque = maxMotorTorque; motor.motorSpeed = motorSpeed; joint.motor = motor; JointSuspension2D suspension = new JointSuspension2D(); suspension.dampingRatio = dampingRatio; suspension.frequency = frequency; suspension.angle = angle; joint.suspension = suspension; } else if (jointType == (int) JointTypes.JOINT_PRISMATIC){ SliderJoint2D joint = bodyA.AddComponent<SliderJoint2D>(); joint.connectedBody = bodyB.GetComponent<Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; bool enableLimits = jsonJoint["enableLimit"].AsBool; float referenceAngle = -jsonJoint["referenceAngle"].AsFloat; float upperTranslation = jsonJoint["upperTranslation"].AsFloat / RATIO; float lowerTranslation = jsonJoint["lowerTranslation"].AsFloat / RATIO; bool enableMotor = jsonJoint["enableMotor"].AsBool; float motorSpeed = -jsonJoint["motorSpeed"].AsFloat; float maxMotorTorque = jsonJoint["maxMotorTorque"].AsFloat; JSONNode localAxisA = jsonJoint["localAxisA"]; float angle = Mathf.Atan2(-localAxisA[1].AsFloat, localAxisA[0].AsFloat) * 180 / Mathf.PI; joint.useLimits = enableLimits; JointTranslationLimits2D limits = new JointTranslationLimits2D(); limits.max = upperTranslation; limits.min = lowerTranslation; joint.limits = limits; joint.useMotor = enableMotor; JointMotor2D motor = new JointMotor2D(); motor.maxMotorTorque = maxMotorTorque; motor.motorSpeed = motorSpeed; joint.motor = motor; joint.angle = angle; } } }
private extern void INTERNAL_set_limits(ref JointTranslationLimits2D value);
private extern void set_limits_Injected(ref JointTranslationLimits2D value);
//private Transform dummyCam; //private Vector3 oldMousePos = Vector3.zero; void Awake() { var wTransform = transform.Find ("weapon Transform"); anim = GetComponent<Animator>(); aud = wTransform.Find("Audio").GetComponent<AudioSource>(); //aud.clip = hgSFX; ammoDisp = GameObject.Find("ammoClipTXT").GetComponent<Text>(); // Setting up the references. playerT = GameObject.FindGameObjectWithTag("Player").transform; playerCtrl = playerT.GetComponent<PlayerControl>(); playerHealth = playerT.GetComponent<PlayerHealth>(); //print (playerT.name); playerCtrl.gunCS = this; playerAnim = playerT.GetComponent<Animator>(); kickHit = playerT.Find ("kickHit").GetComponent<KickHit>(); grabEnemyHitGO = playerT.Find ("grabEnemyHit").gameObject; //gehCS = grabEnemyHitGO.GetComponent<GrabEnemyHit> (); grabEnemyHitGO.GetComponent<GrabEnemyHit> ().gunCS = this; //yellSFX = playerCtrl.jumpFX;//make kick yell SFX same as jump from player control head = playerT.Find("head Transform"); headSR = head.transform.Find ("head").GetComponent<SpriteRenderer>(); psychoEye = head.Find("head").Find("psychoEye").gameObject; SliderJoint2D jnt = playerT.gameObject.AddComponent<SliderJoint2D>(); jnt.connectedBody = GetComponent<Rigidbody2D>(); jnt.anchor = new Vector2(0,0.6f); jnt.useLimits = true; jnt.angle = 90f; JointTranslationLimits2D l = new JointTranslationLimits2D(); l.max = 1.2f; jnt.limits = l; //WEAPONS STUFF handGunWeapon = new Weapon(GunMode.HANDGUN,transform.Find("weapon Transform")); handGunWeapon.bulletShell = bulletShells [0]; machineGunWeapon = new Weapon(GunMode.MACHINEGUN,transform.Find("weapon Transform")); machineGunWeapon.bulletShell = bulletShells [0]; grenadeWeapon = new Weapon (GunMode.GRENADE,transform.Find("weapon Transform")); flameWeapon = new Weapon (GunMode.FLAME,transform.Find("weapon Transform")); rpgWeapon = new Weapon (GunMode.ROCKET,transform.Find("weapon Transform")); punchWeapon = new Weapon (GunMode.PUNCH,transform.Find("weapon Transform")); shotGunWeapon = new Weapon (GunMode.SHOTGUN,transform.Find("weapon Transform")); shotGunWeapon.bulletShell = bulletShells [1]; stratWeapon = new Weapon (GunMode.STRAT,transform.Find("weapon Transform")); activeWeapon = handGunWeapon; weapons[0]=new Weapon(GunMode.UNARMED,transform.Find("weapon Transform")); weapons[1]=handGunWeapon; weapons[2]=machineGunWeapon; weapons[3]=grenadeWeapon; weapons[4]=flameWeapon; weapons[5]=rpgWeapon; weapons[6]=punchWeapon; weapons [7] = shotGunWeapon; weapons[8] = stratWeapon; weaponsForAmmo[0] = machineGunWeapon; weaponsForAmmo[1] = grenadeWeapon; weaponsForAmmo[2] = flameWeapon; weaponsForAmmo[3] = rpgWeapon; weaponsForAmmo[4] = punchWeapon; weaponsForAmmo [5] = shotGunWeapon; gunModes[0]=GunMode.UNARMED; gunModes[1]=GunMode.HANDGUN; gunModes[2]=GunMode.MACHINEGUN; gunModes[3]=GunMode.GRENADE; gunModes[4]=GunMode.FLAME; gunModes[5]=GunMode.ROCKET; gunModes[6]=GunMode.PUNCH; gunModes[7]=GunMode.SHOTGUN; gunModes[8]=GunMode.STRAT; //unarmLGO = playerT.Find ("body").Find("psycho bob_armL").gameObject;//unarmed arms, animated separately //unarmRGO = playerT.Find ("body").Find("psycho bob_armR").gameObject; handGunGO = wTransform.Find ("handGun3D").gameObject; bazookaGO = wTransform.Find ("bazooka3D").gameObject; machineGunGO = wTransform.Find ("machineGun3D").gameObject; flameThrowerGO = wTransform.Find ("flameThrower3D").gameObject; shotGunGO = wTransform.Find ("shotGun3D").gameObject; stratGO = wTransform.Find ("stratGun3D").gameObject; rpgGO = wTransform.Find("bazooka3D").Find("rocket3D").gameObject; punchGO = wTransform.Find("bazooka3D").Find("punch3D").gameObject; weaponWheel = transform.Find("UIweaponWheel").gameObject;//GameObject.Find ("UI").transform.Find("UIweaponWheel").gameObject;//playerT.Find("weaponSelect").gameObject; weaponWheel.transform.SetParent (GameObject.Find ("UI").transform, false); bulletShell_ShotPos =wTransform. transform.Find ("bulletShell_spot"); handGunFlare = wTransform.Find ("handGun3D").Find ("handGunFlare").GetComponent<ParticleSystem>(); handGunFlareLight = wTransform.Find ("handGun3D").Find("handGunFlare light").GetComponent<Light>(); //handGunFlareLight2 = wTransform.Find ("handGun3D").Find("handGunFlare light2").GetComponent<Light>(); gunFlare = wTransform.Find ("machineGun3D").Find ("gunFlare").GetComponent<ParticleSystem>(); gunFlareLight = wTransform.Find ("machineGun3D").Find("gunFlare light").GetComponent<Light>(); //gunFlareLight2 = wTransform.Find ("machineGun3D").Find("gunFlare light2").GetComponent<Light>(); shotGunFlare = wTransform.Find ("shotGun3D").Find ("gunFlare").GetComponent<ParticleSystem>(); shotGunFlareLight = wTransform.Find ("shotGun3D").Find("gunFlare light").GetComponent<Light>(); //shotGunFlareLight2 = wTransform.Find ("shotGun3D").Find("gunFlare light2").GetComponent<Light>(); flame = wTransform.Find ("flameThrower3D").Find("flame").GetComponent<ParticleSystem>(); smoke = wTransform.Find ("flameThrower3D").Find("flameSmoke").GetComponent<ParticleSystem>(); flameLight = wTransform.Find ("flameThrower3D").Find("flameFX").GetComponent<Light>(); flameAud = flameLight.gameObject.GetComponent<AudioSource>(); rpgSmoke = wTransform.Find ("bazooka3D").Find("rpgSmoke").GetComponent<ParticleSystem>(); stratLightning = transform.Find ("lightning").gameObject; stratLightning.transform.parent = null; lightningCS = stratLightning.GetComponent<Lightning> (); stratLightning.SetActive(false); armIK[0] = playerT.Find ("body").Find ("psycho bob_armL").GetComponent<SimpleCCD>(); armIK[1] = playerT.Find ("body").Find("psycho bob_armR").GetComponent<SimpleCCD>(); armTargets[0]= transform.Find("weapon Transform").Find ("fArmB_L_IK");//for flipping when gun flips armTargets[1]= transform.Find("weapon Transform").Find ("fArmB_R_IK"); armTargets[2]= playerT.Find ("handL_IK");//for unarmed IK targets armTargets[3]= playerT.Find ("handR_IK"); armTargets[4]= stratGO.transform.Find("handLmg");//for strat armTargets[5]= stratGO.transform.Find ("handRmg"); armTargets[6]= playerT.Find ("handL_IK_grab"); //for grabbing enemies; armTargets[7]= playerT.Find ("handR_IK_grab"); fArmR_SR = armIK[1].transform.Find("psycho bob_fArmR").GetComponent<SpriteRenderer>(); fArmL_SR = armIK[0].transform.Find("psycho bob_fArmL").GetComponent<SpriteRenderer>(); armL_SR = armIK[0].transform.parent.Find("psycho bob_armL").GetComponent<SpriteRenderer>(); //elbowTargets [0] = playerT.Find ("body").Find ("Skeleton").Find ("armB_L_IK"); //elbowTargets [1] = playerT.Find ("body").Find ("Skeleton").Find ("armB_R_IK"); armTargetPos[0] = armTargets[0].localPosition;//handgun machine gun L armTargetPos[1] = armTargets[1].localPosition;//R armTargetPos[2] = new Vector3(-0.8f,-0.4f,armTargets[0].localPosition.z);//flamethrower armTargetPos[3] = new Vector3(1.2f,-0.2f,armTargets[1].localPosition.z); armTargetPos[4] = new Vector3(-0.6f,-0.1f,armTargets[1].localPosition.z);//bazooka armTargetPos[5] = new Vector3(2f,1.57f,armTargets[0].localPosition.z); armTargetPos[6] = new Vector3(-.75f,-0.3f,armTargets[0].localPosition.z);//shotgun armTargetPos[7] = new Vector3(1.5f,0.5f,armTargets[0].localPosition.z); //armTargetPos[8] = new Vector3(-1f,0.8f,armTargets[0].localPosition.z);//strat //armTargetPos[9] = new Vector3(1.8f,-0.5f,armTargets[0].localPosition.z); hudGun =GameObject.FindGameObjectWithTag("HUD").transform.Find ("gunHUD").Find ("weaponIMG").GetComponent<UI_WeaponDisplay>(); rightHands[0] = wTransform.Find("handGun3D").Find ("hands2").GetComponent<SpriteRenderer>(); rightHands[1] = wTransform.Find("machineGun3D").Find ("handRmg").GetComponent<SpriteRenderer>(); rightHands[2] = wTransform.Find("shotGun3D").Find ("shotgun_grip").Find ("handR").GetComponent<SpriteRenderer>(); rightHands[3] = wTransform.Find("stratGun3D").Find ("handRmg").GetComponent<SpriteRenderer>(); rightHands[4] = wTransform.Find("flameThrower3D").Find ("handR").GetComponent<SpriteRenderer>(); rightHands[5] = wTransform.Find("bazooka3D").Find ("handRbz").GetComponent<SpriteRenderer>(); //rightHands[6] = wTransform.Find("").Find ("handR").gameObject; //rightHands[7] = wTransform.Find("").Find ("handR").gameObject; //rightHands[8] = wTransform.Find("").Find ("handR").gameObject; //hero = transform.root.gameObject.transform; bazookaGO.SetActive(false); machineGunGO.SetActive(false); //flameThrowerGO.SetActive(false); //camera = Camera.main; var xhairGO = (GameObject)Instantiate (xhairRef,transform.position , Quaternion.identity); xhair = xhairGO.transform; xhair.name = "xhair"; Cursor.visible = false; xhairHUD =GameObject.FindGameObjectWithTag("HUD").transform.Find ("xhairHUD"); gunMode = GunMode.UNARMED; SwitchWeapons(); cameraXmaxMin = Camera.main.transform.GetComponent<CameraFollow>().GetCameraMaxMin(); //dummyCam = Camera.main.transform.Find ("dummyCam"); }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.JointTranslationLimits2D jointTranslationLimits2D = (UnityEngine.JointTranslationLimits2D)value; writer.WriteProperty("min", jointTranslationLimits2D.min); writer.WriteProperty("max", jointTranslationLimits2D.max); }
private extern void get_limits_Injected(out JointTranslationLimits2D ret);
private extern void INTERNAL_get_limits(out JointTranslationLimits2D value);
private void INTERNAL_set_limits(ref JointTranslationLimits2D value) { throw new NotImplementedException("なにこれ"); }
static public int get_max(IntPtr l) { UnityEngine.JointTranslationLimits2D o = (UnityEngine.JointTranslationLimits2D)checkSelf(l); pushValue(l, o.max); return(1); }