internal float GetAxisLength(int humanId) { return(Internal_GetAxisLength(HumanTrait.GetBoneIndexFromMono(humanId))); }
internal Quaternion GetZYRoll(int humanId, Vector3 uvw) { return(Internal_GetZYRoll(HumanTrait.GetBoneIndexFromMono(humanId), uvw)); }
internal Vector3 GetLimitSign(int humanId) { return(Internal_GetLimitSign(HumanTrait.GetBoneIndexFromMono(humanId))); }
internal Quaternion GetPostRotation(int humanId) { return(Internal_GetPostRotation(HumanTrait.GetBoneIndexFromMono(humanId))); }
internal Quaternion GetZYPostQ(int humanId, Quaternion parentQ, Quaternion q) { return(Internal_GetZYPostQ(HumanTrait.GetBoneIndexFromMono(humanId), parentQ, q)); }
public static int GetParentBone(int i) { int num = HumanTrait.Internal_GetParent(HumanTrait.GetBoneIndexFromMono(i)); return((num == -1) ? -1 : HumanTrait.GetBoneIndexToMono(num)); }
internal static bool HasCollider(Avatar avatar, int i) { return(HumanTrait.Internal_HasCollider(avatar, HumanTrait.GetBoneIndexFromMono(i))); }
public static bool RequiredBone(int i) { return(HumanTrait.Internal_RequiredBone(HumanTrait.GetBoneIndexFromMono(i))); }
public static int MuscleFromBone(int i, int dofIndex) { return(HumanTrait.Internal_MuscleFromBone(HumanTrait.GetBoneIndexFromMono(i), dofIndex)); }
public static float GetBoneDefaultHierarchyMass(int i) { return(HumanTrait.Internal_GetBoneHierarchyMass(HumanTrait.GetBoneIndexFromMono(i))); }