ProduceGUIStyleStateFromDeserialization() static private method

static private ProduceGUIStyleStateFromDeserialization ( GUIStyle sourceStyle, IntPtr source ) : GUIStyleState
sourceStyle GUIStyle
source System.IntPtr
return GUIStyleState
コード例 #1
0
ファイル: GUIStyle.cs プロジェクト: zhuangce/UnityCsReference
 //Called during Deserialization from cpp
 internal void InternalOnAfterDeserialize()
 {
     m_Normal    = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(0));
     m_Hover     = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(1));
     m_Active    = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(2));
     m_Focused   = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(3));
     m_OnNormal  = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(4));
     m_OnHover   = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(5));
     m_OnActive  = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(6));
     m_OnFocused = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, GetStyleStatePtr(7));
 }
コード例 #2
0
ファイル: GUIStyle.cs プロジェクト: twenty0ne/UnityDecompiled
 internal void InternalOnAfterDeserialize()
 {
     this.m_FontInternal = this.GetFontInternalDuringLoadingThread();
     this.m_Normal       = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(0));
     this.m_Hover        = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(1));
     this.m_Active       = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(2));
     this.m_Focused      = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(3));
     this.m_OnNormal     = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(4));
     this.m_OnHover      = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(5));
     this.m_OnActive     = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(6));
     this.m_OnFocused    = GUIStyleState.ProduceGUIStyleStateFromDeserialization(this, this.GetStyleStatePtr(7));
 }