internal void DrawWithTextSelection(Rect position, GUIContent content, bool isActive, bool hasKeyboardFocus, int firstSelectedCharacter, int lastSelectedCharacter, bool drawSelectionAsComposition) { Event current = Event.current; Color cursorColor = new Color(0f, 0f, 0f, 0f); float cursorFlashSpeed = GUI.skin.settings.cursorFlashSpeed; float num = (Time.realtimeSinceStartup - GUIStyle.Internal_GetCursorFlashOffset()) % cursorFlashSpeed / cursorFlashSpeed; if (cursorFlashSpeed == 0f || num < 0.5f) { cursorColor = GUI.skin.settings.cursorColor; } Internal_DrawWithTextSelectionArguments internal_DrawWithTextSelectionArguments = default(Internal_DrawWithTextSelectionArguments); internal_DrawWithTextSelectionArguments.target = this.m_Ptr; internal_DrawWithTextSelectionArguments.position = position; internal_DrawWithTextSelectionArguments.firstPos = firstSelectedCharacter; internal_DrawWithTextSelectionArguments.lastPos = lastSelectedCharacter; internal_DrawWithTextSelectionArguments.cursorColor = cursorColor; internal_DrawWithTextSelectionArguments.selectionColor = GUI.skin.settings.selectionColor; internal_DrawWithTextSelectionArguments.isHover = ((!position.Contains(current.mousePosition)) ? 0 : 1); internal_DrawWithTextSelectionArguments.isActive = ((!isActive) ? 0 : 1); internal_DrawWithTextSelectionArguments.on = 0; internal_DrawWithTextSelectionArguments.hasKeyboardFocus = ((!hasKeyboardFocus) ? 0 : 1); internal_DrawWithTextSelectionArguments.drawSelectionAsComposition = ((!drawSelectionAsComposition) ? 0 : 1); GUIStyle.Internal_DrawWithTextSelection(content, ref internal_DrawWithTextSelectionArguments); }
internal void DrawWithTextSelection(Rect position, GUIContent content, int controlID, int firstSelectedCharacter, int lastSelectedCharacter, bool drawSelectionAsComposition) { if (Event.current.type != EventType.Repaint) { Debug.LogError("Style.Draw may not be called if it is not a repaint event"); } else { Event current = Event.current; Color cursorColor = new Color(0f, 0f, 0f, 0f); float cursorFlashSpeed = GUI.skin.settings.cursorFlashSpeed; float num = (Time.realtimeSinceStartup - GUIStyle.Internal_GetCursorFlashOffset()) % cursorFlashSpeed / cursorFlashSpeed; if (cursorFlashSpeed == 0f || num < 0.5f) { cursorColor = GUI.skin.settings.cursorColor; } Internal_DrawWithTextSelectionArguments internal_DrawWithTextSelectionArguments = default(Internal_DrawWithTextSelectionArguments); internal_DrawWithTextSelectionArguments.target = this.m_Ptr; internal_DrawWithTextSelectionArguments.position = position; internal_DrawWithTextSelectionArguments.firstPos = firstSelectedCharacter; internal_DrawWithTextSelectionArguments.lastPos = lastSelectedCharacter; internal_DrawWithTextSelectionArguments.cursorColor = cursorColor; internal_DrawWithTextSelectionArguments.selectionColor = GUI.skin.settings.selectionColor; internal_DrawWithTextSelectionArguments.isHover = ((!position.Contains(current.mousePosition)) ? 0 : 1); internal_DrawWithTextSelectionArguments.isActive = ((controlID != GUIUtility.hotControl) ? 0 : 1); internal_DrawWithTextSelectionArguments.on = 0; internal_DrawWithTextSelectionArguments.hasKeyboardFocus = ((controlID != GUIUtility.keyboardControl || !GUIStyle.showKeyboardFocus) ? 0 : 1); internal_DrawWithTextSelectionArguments.drawSelectionAsComposition = ((!drawSelectionAsComposition) ? 0 : 1); GUIStyle.Internal_DrawWithTextSelection(content, ref internal_DrawWithTextSelectionArguments); } }
internal void DrawWithTextSelection(Rect position, GUIContent content, int controlID, int firstSelectedCharacter, int lastSelectedCharacter, bool drawSelectionAsComposition) { if (Event.current.type != EventType.Repaint) { Debug.LogError((object)"Style.Draw may not be called if it is not a repaint event"); } else { Event current = Event.current; Color color = new Color(0.0f, 0.0f, 0.0f, 0.0f); float cursorFlashSpeed = GUI.skin.settings.cursorFlashSpeed; float num = (Time.realtimeSinceStartup - GUIStyle.Internal_GetCursorFlashOffset()) % cursorFlashSpeed / cursorFlashSpeed; if ((double)cursorFlashSpeed == 0.0 || (double)num < 0.5) { color = GUI.skin.settings.cursorColor; } GUIStyle.Internal_DrawWithTextSelection(content, ref new Internal_DrawWithTextSelectionArguments() { target = this.m_Ptr, position = position, firstPos = firstSelectedCharacter, lastPos = lastSelectedCharacter, cursorColor = color, selectionColor = GUI.skin.settings.selectionColor, isHover = !position.Contains(current.mousePosition) ? 0 : 1, isActive = controlID != GUIUtility.hotControl ? 0 : 1, on = 0, hasKeyboardFocus = controlID != GUIUtility.keyboardControl || !GUIStyle.showKeyboardFocus ? 0 : 1, drawSelectionAsComposition = !drawSelectionAsComposition ? 0 : 1 }); } }