GetCursorStringIndex() public method

Get the cursor position (indexing into contents.text) when the user clicked at cursorPixelPosition.

public GetCursorStringIndex ( Rect position, GUIContent content, Vector2 cursorPixelPosition ) : int
position Rect
content GUIContent
cursorPixelPosition Vector2
return int
コード例 #1
0
 static int GetCursorStringIndex(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.GUIStyle   obj  = (UnityEngine.GUIStyle)ToLua.CheckObject(L, 1, typeof(UnityEngine.GUIStyle));
         UnityEngine.Rect       arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect));
         UnityEngine.GUIContent arg1 = (UnityEngine.GUIContent)ToLua.CheckObject(L, 3, typeof(UnityEngine.GUIContent));
         UnityEngine.Vector2    arg2 = ToLua.ToVector2(L, 4);
         int o = obj.GetCursorStringIndex(arg0, arg1, arg2);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #2
0
        public void MoveUp()
        {
            if (selectIndex < cursorIndex)
            {
                selectIndex = cursorIndex;
            }
            else
            {
                cursorIndex = selectIndex;
            }

            GrabGraphicalCursorPos();
            graphicalCursorPos.y -= 1f;
            int num2 = cursorIndex = (selectIndex = style.GetCursorStringIndex(position, m_Content, graphicalCursorPos));

            if (cursorIndex <= 0)
            {
                ClearCursorPos();
            }
        }
コード例 #3
0
 static public int GetCursorStringIndex(IntPtr l)
 {
     try {
         UnityEngine.GUIStyle self = (UnityEngine.GUIStyle)checkSelf(l);
         UnityEngine.Rect     a1;
         checkValueType(l, 2, out a1);
         UnityEngine.GUIContent a2;
         checkType(l, 3, out a2);
         UnityEngine.Vector2 a3;
         checkType(l, 4, out a3);
         var ret = self.GetCursorStringIndex(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }