GetCursorPixelPosition() public method

Get the pixel position of a given string index.

public GetCursorPixelPosition ( Rect position, GUIContent content, int cursorStringIndex ) : Vector2
position Rect
content GUIContent
cursorStringIndex int
return Vector2
コード例 #1
0
 private void GrabGraphicalCursorPos()
 {
     if (!hasHorizontalCursorPos)
     {
         graphicalCursorPos       = style.GetCursorPixelPosition(position, m_Content, cursorIndex);
         graphicalSelectCursorPos = style.GetCursorPixelPosition(position, m_Content, selectIndex);
         hasHorizontalCursorPos   = false;
     }
 }
コード例 #2
0
 static int GetCursorPixelPosition(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UnityEngine.GUIStyle   obj  = (UnityEngine.GUIStyle)ToLua.CheckObject(L, 1, typeof(UnityEngine.GUIStyle));
         UnityEngine.Rect       arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect));
         UnityEngine.GUIContent arg1 = (UnityEngine.GUIContent)ToLua.CheckObject(L, 3, typeof(UnityEngine.GUIContent));
         int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
         UnityEngine.Vector2 o = obj.GetCursorPixelPosition(arg0, arg1, arg2);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #3
0
 static public int GetCursorPixelPosition(IntPtr l)
 {
     try {
         UnityEngine.GUIStyle self = (UnityEngine.GUIStyle)checkSelf(l);
         UnityEngine.Rect     a1;
         checkValueType(l, 2, out a1);
         UnityEngine.GUIContent a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         var ret = self.GetCursorPixelPosition(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }