public override void SetHorizontal(float x, float width) { base.SetHorizontal(x, width); if (this.resetCoords) { x = 0.0f; } RectOffset padding = this.style.padding; if (this.isVertical) { if (this.style != GUIStyle.none) { using (List <GUILayoutEntry> .Enumerator enumerator = this.entries.GetEnumerator()) { while (enumerator.MoveNext()) { GUILayoutEntry current = enumerator.Current; float num = (float)Mathf.Max(current.margin.left, padding.left); float x1 = x + num; float width1 = width - (float)Mathf.Max(current.margin.right, padding.right) - num; if (current.stretchWidth != 0) { current.SetHorizontal(x1, width1); } else { current.SetHorizontal(x1, Mathf.Clamp(width1, current.minWidth, current.maxWidth)); } } } } else { float num1 = x - (float)this.margin.left; float num2 = width + (float)this.margin.horizontal; using (List <GUILayoutEntry> .Enumerator enumerator = this.entries.GetEnumerator()) { while (enumerator.MoveNext()) { GUILayoutEntry current = enumerator.Current; if (current.stretchWidth != 0) { current.SetHorizontal(num1 + (float)current.margin.left, num2 - (float)current.margin.horizontal); } else { current.SetHorizontal(num1 + (float)current.margin.left, Mathf.Clamp(num2 - (float)current.margin.horizontal, current.minWidth, current.maxWidth)); } } } } } else { if (this.style != GUIStyle.none) { float a1 = (float)padding.left; float a2 = (float)padding.right; if (this.entries.Count != 0) { a1 = Mathf.Max(a1, (float)this.entries[0].margin.left); a2 = Mathf.Max(a2, (float)this.entries[this.entries.Count - 1].margin.right); } x += a1; width -= a2 + a1; } float num1 = width - this.spacing * (float)(this.entries.Count - 1); float t = 0.0f; if ((double)this.m_ChildMinWidth != (double)this.m_ChildMaxWidth) { t = Mathf.Clamp((float)(((double)num1 - (double)this.m_ChildMinWidth) / ((double)this.m_ChildMaxWidth - (double)this.m_ChildMinWidth)), 0.0f, 1f); } float num2 = 0.0f; if ((double)num1 > (double)this.m_ChildMaxWidth && this.m_StretchableCountX > 0) { num2 = (num1 - this.m_ChildMaxWidth) / (float)this.m_StretchableCountX; } int num3 = 0; bool flag = true; using (List <GUILayoutEntry> .Enumerator enumerator = this.entries.GetEnumerator()) { while (enumerator.MoveNext()) { GUILayoutEntry current = enumerator.Current; float f = Mathf.Lerp(current.minWidth, current.maxWidth, t) + num2 * (float)current.stretchWidth; if (current.style != GUILayoutUtility.spaceStyle) { int num4 = current.margin.left; if (flag) { num4 = 0; flag = false; } int num5 = num3 <= num4 ? num4 : num3; x += (float)num5; num3 = current.margin.right; } current.SetHorizontal(Mathf.Round(x), Mathf.Round(f)); x += f + this.spacing; } } } }