Inheritance: UnityEngine.GUI.Scope
コード例 #1
0
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.GUILayout.VerticalScope o;
         if (argc == 2)
         {
             UnityEngine.GUILayoutOption[] a1;
             checkParams(l, 2, out a1);
             o = new UnityEngine.GUILayout.VerticalScope(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.GUIStyle a1;
             checkType(l, 2, out a1);
             UnityEngine.GUILayoutOption[] a2;
             checkParams(l, 3, out a2);
             o = new UnityEngine.GUILayout.VerticalScope(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.GUIStyle), typeof(UnityEngine.GUILayoutOption[])))
         {
             System.String a1;
             checkType(l, 2, out a1);
             UnityEngine.GUIStyle a2;
             checkType(l, 3, out a2);
             UnityEngine.GUILayoutOption[] a3;
             checkParams(l, 4, out a3);
             o = new UnityEngine.GUILayout.VerticalScope(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.Texture), typeof(UnityEngine.GUIStyle), typeof(UnityEngine.GUILayoutOption[])))
         {
             UnityEngine.Texture a1;
             checkType(l, 2, out a1);
             UnityEngine.GUIStyle a2;
             checkType(l, 3, out a2);
             UnityEngine.GUILayoutOption[] a3;
             checkParams(l, 4, out a3);
             o = new UnityEngine.GUILayout.VerticalScope(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.GUIContent), typeof(UnityEngine.GUIStyle), typeof(UnityEngine.GUILayoutOption[])))
         {
             UnityEngine.GUIContent a1;
             checkType(l, 2, out a1);
             UnityEngine.GUIStyle a2;
             checkType(l, 3, out a2);
             UnityEngine.GUILayoutOption[] a3;
             checkParams(l, 4, out a3);
             o = new UnityEngine.GUILayout.VerticalScope(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }