コード例 #1
0
ファイル: GUILayout.cs プロジェクト: zvars/UnityCsReference
 // Make a vertical scrollbar.
 public static float VerticalScrollbar(float value, float size, float topValue, float bottomValue, GUIStyle style, params GUILayoutOption[] options)
 {
     return(GUI.VerticalScrollbar(GUILayoutUtility.GetRect(GUIContent.Temp("\n\n\n\n"), style, options), value, size, topValue, bottomValue, style));
 }
コード例 #2
0
        void OnGUI()
        {
            if (null == mRipData)
            {
                return;
            }
            if (null == mStyles)
            {
                mStyles = new Styles();
            }
            int   vertexNum   = (int)mRipData.vertexCount;
            float height      = this.position.height - 20;
            float width       = 40;
            int   viewItemNum = Mathf.FloorToInt(height / 18 - 1);

            current = (int)GUI.VerticalScrollbar(new Rect(0, 0, 20, height + 3), current, viewItemNum, 0, vertexNum);

            int end   = Mathf.Min(current + viewItemNum, vertexNum);
            int start = Mathf.Max(0, end - viewItemNum);

            EditorGUILayout.BeginHorizontal();
            {
                GUILayout.Space(20);
                //draw id
                EditorGUILayout.BeginVertical(mStyles.mPreviewBox, GUILayout.Width(width), GUILayout.Height(height));
                {
                    EditorGUILayout.BeginHorizontal(mStyles.mOLTitle);
                    {
                        EditorGUILayout.LabelField(" id", EditorStyles.boldLabel, GUILayout.Width(width));
                    }
                    EditorGUILayout.EndHorizontal();
                    for (int i = start; i < end; ++i)
                    {
                        EditorGUILayout.LabelField(i.ToString(), EditorStyles.boldLabel, GUILayout.Width(width));
                    }
                }
                EditorGUILayout.EndVertical();
                GUILayout.Space(1);

                //data
                DataPanelScroll = EditorGUILayout.BeginScrollView(DataPanelScroll);
                EditorGUILayout.BeginHorizontal();
                {
                    for (int i = 0; i < mRipData.elements.Length; ++i)
                    {
                        RipAttributeElement ele = mRipData.elements[i];
                        width = ele.dimension * 100;
                        EditorGUILayout.BeginVertical(mStyles.mPreviewBox, GUILayout.Width(width), GUILayout.Height(height));
                        {
                            EditorGUILayout.BeginHorizontal(mStyles.mOLTitle);
                            {
                                ele.sematic = (ESemantic)EditorGUILayout.EnumPopup(ele.sematic, GUILayout.Width(width));
                            }
                            EditorGUILayout.EndHorizontal();
                            for (int j = start; j < end; ++j)
                            {
                                EditorGUILayout.BeginHorizontal();
                                for (int k = 0; k < ele.dimension; ++k)
                                {
                                    EditorGUILayout.LabelField(mRipData.vertexData[j * mRipData.dimensionPerVertex + k + ele.bytesOffset / 4].ToString(), GUILayout.Width(90));
                                }
                                EditorGUILayout.EndHorizontal();
                            }
                        }
                        EditorGUILayout.EndVertical();
                    }
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.EndScrollView();
            }

            EditorGUILayout.BeginVertical();
            {
                GUILayout.Label(mRipData.GetInfo());
                mMdlscaler = EditorGUILayout.FloatField("Scale:", mMdlscaler);
                if (GUILayout.Button("确认导入"))
                {
                    onMeshDataPrepared(ConvertRipToMeshData(mRipData));
                    this.Close();
                }
            }
            EditorGUILayout.EndVertical();
            EditorGUILayout.EndHorizontal();
        }