public void PushBack(Vector2 force, UnityEngine.ForceMode2D type) { if (!isServer) { return; } Rpc_PushBack(force, type); }
void Rpc_PushBack(Vector2 force, UnityEngine.ForceMode2D type) { if (hasAuthority) { if (_rb != null) { _rb.AddForce(force, type); } } }
static bool Rigidbody2D_AddTorque__Single__ForceMode2D(JSVCall vc, int argc) { int len = argc; if (len == 2) { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.Rigidbody2D)vc.csObj).AddTorque(arg0, arg1); } return(true); }
static bool Rigidbody2D_AddRelativeForce__Vector2__ForceMode2D(JSVCall vc, int argc) { int len = argc; if (len == 2) { UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)JSApi.getVector2S((int)JSApi.GetType.Arg); UnityEngine.ForceMode2D arg1 = (UnityEngine.ForceMode2D)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.Rigidbody2D)vc.csObj).AddRelativeForce(arg0, arg1); } return(true); }