DistanceJoint2D_CUSTOM_INTERNAL_GetReactionForce() private method

private DistanceJoint2D_CUSTOM_INTERNAL_GetReactionForce ( DistanceJoint2D joint, float timeStep, Vector2 &value ) : void
joint DistanceJoint2D
timeStep float
value Vector2
return void
コード例 #1
0
        public Vector2 GetReactionForce(float timeStep)
        {
            Vector2 result;

            DistanceJoint2D.DistanceJoint2D_CUSTOM_INTERNAL_GetReactionForce(this, timeStep, out result);
            return(result);
        }